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Virus xD

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About Virus xD

  • Birthday January 1

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    Nedelišće, Croatia

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  1. nice nice nice nice nice you try to contact valve? if allow exploit models?
  2. Hello guys i create gates in MTA works but conzole send error i dont now how to fix it i use mta 1.1 her is code ------------------------------------------------------------------------------ local dwnzgate = createColSphere ( -1572, 662, 7, 6 ) local dwnogate = createObject ( 968, -1572.19, 658.79, 6.8, 0, 269, 270 ) function pd_dgate_enter ( thePlayer ) local team = getPlayerTeam(thePlayer) if getTeamName(team) == "SWAT" or getTeamName(team) == "SFPD" then local x,y,z = getObjectRotation ( dwnogate ) moveObject ( dwnogate, 3000, -1572.19, 658.79, 6.8, 0, -1+(360-y), 0 ) end end function pd_dgate_exit ( thePlayer ) if getPlayerTeam ( thePlayer ) then local x,y,z = getObjectRotation ( dwnogate ) moveObject ( dwnogate, 2000, -1572.19, 658.79, 6.8, 0, -90+(360-y), 0 ) end end addEventHandler ( "onColShapeHit", dwnzgate, pd_dgate_enter ) addEventHandler ( "onColShapeLeave", dwnzgate, pd_dgate_exit ) ------------------------------------------------------------------------------ ty :*
  3. Hello everyone I have a problem with user accaut before when i registered whit /register or some scrips (in older version mta:blue) server store data in \\server\mods\deathmatch\accounts.xml now i can find Where store accaunt dada
  4. Virus xD

    how to

    ty dude sorry for stupit question its not so hard ty again
  5. Virus xD

    how to

    i have problem lik how to block fuction player changing name (on server) and /logout command ty
  6. hear is <config> <!-- This parameter specifies the name the server will be visible as in the ingame server browser and on Game-Monitor. It is a required parameter. --> <servername>Default MTA Server</servername> <!-- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only needed for professional servers and should be left blank otherwise. This parameter specifies the IP to use for servers that have multiple IP addresses. If left blank, it will default to server's standard local IP address. --> <serverip>93.136.60.219</serverip> <!-- This parameter specifies the Maximum Transmission Unit or maximum packet size that the server will use. This will depend on the nature of your clients, as well as the network medium your server is connected to. --> <mtusize>1264</mtusize> <!-- This parameter specifies the UDP port on which the server will be accepting incoming player connections; default value: 22003. It is a required parameter. --> <serverport>22003</serverport> <!-- This parameter specifies the number of maximum player slots available on the server; default value: 32. It is a required parameter. --> <maxplayers>32</maxplayers> <!-- This parameter specifies whether the builtin http server will be used. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <httpserver>1</httpserver> <!-- This parameter specifies the TCP port on which the server will be accepting incoming http connections. It can be set to the same value as <serverport>. It is a required parameter if <httpserver> is set to 1. --> <httpport>22005</httpport> <!-- If set, this parameter specifies the external URL from which clients will be able to download needed resources ingame. Otherwise they will download them directly from the server. --> <httpdownloadurl></httpdownloadurl> <!-- This parameter specifies whether the client files for hosting on an external web server should be automatically copied into mods/deathmatch/resource-cache/http-client-files/ Only relevant if <httpdownloadurl> is set. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <httpautoclientfiles>1</httpautoclientfiles> <!-- This parameter limits the number of http connections each client can make. If you are using an external Apache web server, a lower figure such as 8 may be required to avoid download timeouts. A streamlined web server such as lighttpd, would benefit from the maximum setting of 32. (Note: If set to less than 32, pre 1.0.3 clients will be diverted to use MTA's inbuilt web server) Available range: 2 to 32. --> <httpconnectionsperclient>32</httpconnectionsperclient> <!-- This parameter specifies what types of checks the clients should make to ensure there has been no tampering with certain settings. Values: 0 - disabled , -1 - everything. default value: -1. --> <verifyclientsettings>-1</verifyclientsettings> <!-- Comma seperated list of disabled anti-cheats. e.g. To disable anti-cheat #2 and #3, use: 2,3 --> <disableac></disableac> <!-- Minimum client version. Clients with a lower version will not be allowed to connect. After disconnection, clients will be given an opportunity to download an update (if their client supports auto-update). If left blank, this setting is disabled and there are no restrictions on who can connect. Version numbers look like this: 1.0.4-9.01746.0 --> <minclientversion></minclientversion> <!-- Recommended client version. When connecting, if clients have a lower version, they will be given the option to download an update (if their client supports auto-update). If left blank, this setting is disabled. --> <recommendedclientversion></recommendedclientversion> <!-- This parameter can be used to make the server report to Game-Monitor master servers, allowing it to be visible in the ingame server browser. An additional UDP port needs to be available for this to work (value from <serverport> + 123 , so on a default <serverport> value 22003 the right port will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. --> <ase>1</ase> <!-- This parameter allows you to disable LAN broadcasting. --> <donotbroadcastlan>0</donotbroadcastlan> <!-- If set, players will have to provide a password specified below, before they can connect to the server. If left blank, server doesn't require a password from them. --> <password></password> <!-- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. --> <logfile>logs/server.log</logfile> <!-- As well as the main log file, login successes and failures are logged here for easy reviewing of security issues. If left blank, this file is not used --> <authfile>logs/server_auth.log</authfile> <!-- This parameter specifies the location and name of the Access Control List settings file. If left blank, server will use acl.xml file, located in the same folder as this configuration file. --> <acl>acl.xml</acl> <!-- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. --> <scriptdebuglogfile>logs/scripts.log</scriptdebuglogfile> <!-- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <scriptdebugloglevel>0</scriptdebugloglevel> <!-- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <htmldebuglevel>0</htmldebuglevel> <!-- Specifies the server frames limit. Minimum value: 25, default: 36. --> <fpslimit>36</fpslimit> <!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module> parameter(s). Optional parameter. --> <!-- <module src="sample_win32.dll"/> --> <!-- <module src="sample_linux.so"/> --> <!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped. To specify several resources, add more <resource> parameter(s). --> <resource src="admin" startup="1" protected="0"/> <resource src="helpmanager" startup="1" protected="0"/> <resource src="dxscoreboard" startup="1" protected="0"/> <resource src="mapmanager" startup="1" protected="0"/> <resource src="parachute" startup="1" protected="0"/> <resource src="resourcebrowser" startup="1" protected="1" default="true"/> <resource src="resourcemanager" startup="1" protected="1"/> <resource src="webadmin" startup="1" protected="0"/> <!-- play is the default freeroam gamemode. Remove the following line to prevent it from starting. --> <resource src="play" startup="1" protected="0"/> </config>
  7. dont work and in serevr conzole dont show IP =========================================================== = Multi Theft Auto: San Andreas v1.0.4 =========================================================== = Server name : Default MTA Server = Server IP address: = Server port : 22003 = = Log file : ..rrpg/server/mods/deathmatch/logs/server.log = Maximum players : 32 = MTU packet size : 1264 = HTTP port : 22005 ===========================================================
  8. Thus the problem may be simple but i do not know how to get rid of How to make Coustom IP server delivery of the livestock to a server on the Internet than on chip IP that wish Thanks
  9. hear you can see sctin stuf https://wiki.multitheftauto.com/wiki/CJ_Clothes and use bool addPedClothes ( ped thePed, string clothesTexture, string clothesModel, int clothesType ) to add clothes https://wiki.multitheftauto.com/wiki/AddPedClothes - fuction on wiki like this moto halmet you can made etc function spawn(player) -- addPedClothes ( thePed, "texture", "model", typeID ) addPedClothes ( player, "moto", "moto", 16 ) -- this would be a blue helmet addPedClothes ( player, "neckdollar", "neck", 13 ) -- dolar Necklace addPedClothes ( player, "boxingshoe", "biker", 16 ) -- grean convers fadeCamera(player, true) setCameraTarget(player, player) end
  10. function onPlayerQuit ( ) local playeraccount = getPlayerAccount ( source ) if ( playeraccount ) then setAccountData ( playeraccount, "s.HandMoney", getPlayerMoney ( source ) ) end end addEventHandler ( "onPlayerQuit", getRootElement ( ), onPlayerQuit ) local root = getRootElement() addEventHandler("onPlayerLogin", root, function() local playeraccount = getPlayerAccount ( source ) if ( playeraccount ) then local playermoney = getAccountData ( playeraccount, "s.HandMoney" ) if ( playermoney ) then setPlayerMoney ( source, playermoney ) end end end ) hear next time ask on PM : P or in scripting board https://forum.multitheftauto.com/viewforum.php?f=91
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