Frozia Posted July 7, 2013 Share Posted July 7, 2013 (edited) delç. Edited July 29, 2019 by Frozia Link to comment
Malicious Hero. Posted July 7, 2013 Share Posted July 7, 2013 Very interesting. Nice work. Link to comment
Noneatme Posted July 7, 2013 Share Posted July 7, 2013 Awesome!! I'm going to create my own game, now Link to comment
bandi94 Posted July 7, 2013 Share Posted July 7, 2013 First Very nice work. Seound this is not a DirectX game it's only a copy of it. After all all the game is done on LUA. DirectX game's are made in C++ using window's API Scene Drawing hook's Link to comment
ixjf Posted July 7, 2013 Share Posted July 7, 2013 You certainly do it with DirectX, not Windows API - and what do you think dxDrawRectangle and such are..? Link to comment
bandi94 Posted July 7, 2013 Share Posted July 7, 2013 You certainly do it with DirectX, not Windows API - and what do you think dxDrawRectangle and such are..? A real directX game inside MTA would be a dll. (get injected inside MTA) witch will hook MTA EndScene Engine and using native directX coding. Not using a pre made function inside MTA , this is only a LUA game using MTA engine to make it work . Link to comment
ixjf Posted July 7, 2013 Share Posted July 7, 2013 It is not a Lua game itself (no upper case since it's not an acronym), Lua is just the scripting layer which one would use to access functions from the game or utilities. A real directX game inside MTA would be a dll. (get injected inside MTA) witch will hook MTA EndScene Engine and using native directX coding. What do you think MTA does..? Anyway, I just wanted to correct you. Let's keep it on topic now. Link to comment
Sora Posted July 7, 2013 Share Posted July 7, 2013 Amazing ! i really like it , please keep it up Link to comment
iPrestege Posted July 8, 2013 Share Posted July 8, 2013 Let's say this is really an good job! Keep it up! Link to comment
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