bandi94 Posted July 7, 2013 Posted July 7, 2013 First Very nice work. Seound this is not a DirectX game it's only a copy of it. After all all the game is done on LUA. DirectX game's are made in C++ using window's API Scene Drawing hook's
ixjf Posted July 7, 2013 Posted July 7, 2013 You certainly do it with DirectX, not Windows API - and what do you think dxDrawRectangle and such are..?
bandi94 Posted July 7, 2013 Posted July 7, 2013 You certainly do it with DirectX, not Windows API - and what do you think dxDrawRectangle and such are..? A real directX game inside MTA would be a dll. (get injected inside MTA) witch will hook MTA EndScene Engine and using native directX coding. Not using a pre made function inside MTA , this is only a LUA game using MTA engine to make it work .
ixjf Posted July 7, 2013 Posted July 7, 2013 It is not a Lua game itself (no upper case since it's not an acronym), Lua is just the scripting layer which one would use to access functions from the game or utilities. A real directX game inside MTA would be a dll. (get injected inside MTA) witch will hook MTA EndScene Engine and using native directX coding. What do you think MTA does..? Anyway, I just wanted to correct you. Let's keep it on topic now.
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