Topo1st Posted June 26, 2013 Share Posted June 26, 2013 (edited) I have seen discussion about creating an RPM system for MTA. I saw a video of another manual transmission script with RPM system but it wasn't available anymore, so I created my own concept. It features a clutch and up to seven 24 gears + neutral. It's still W.I.P as it lacks reverse gear, has no torque change between gears (yep, you can go for a trip by using just the fifth gear, currently) and every car uses same engine sound. Gears and sounds can be changed in XML files. --Download-- https://community.multitheftauto.com/index.php?p=resources&s=details&id=7466 Edited July 14, 2013 by Guest Link to comment
PaiN^ Posted June 26, 2013 Share Posted June 26, 2013 Wow, That's really nice . Would you release it when you're done ? Link to comment
Topo1st Posted June 27, 2013 Author Share Posted June 27, 2013 Thanks guys . There are still some minor tweaks I have to do before releasing a teaser version of it . Link to comment
DanHR Posted June 27, 2013 Share Posted June 27, 2013 About the sound thingy... you could add a car id something that lets you change the sound by groups. For example, muscles can have one, japanese cars another, etc. Also please link of the skid marks? or they are in the resource Link to comment
Topo1st Posted June 27, 2013 Author Share Posted June 27, 2013 About the sound thingy... you could add a car id something that lets you change the sound by groups. For example, muscles can have one, japanese cars another, etc. Also please link of the skid marks? or they are in the resource I'm currently working with the car sounds. I have all the car sounds ready to be used, but I have to check manually which sound fits with a specific car. And that takes a lot of time... The skid marks are from Function-X's "Overdose Effects" mod located at http://www.gtagarage.com/mods/show.php?id=9226. Link to comment
DanHR Posted June 27, 2013 Share Posted June 27, 2013 About the sound thingy... you could add a car id something that lets you change the sound by groups. For example, muscles can have one, japanese cars another, etc. Also please link of the skid marks? or they are in the resource I'm currently working with the car sounds. I have all the car sounds ready to be used, but I have to check manually which sound fits with a specific car. And that takes a lot of time... The skid marks are from Function-X's "Overdose Effects" mod located at http://www.gtagarage.com/mods/show.php?id=9226. Yeah, i know all of them could take time. Thats why i said, make a xml with groups or a lua, and people can change them freely. Link to comment
Topo1st Posted June 27, 2013 Author Share Posted June 27, 2013 About the sound thingy... you could add a car id something that lets you change the sound by groups. For example, muscles can have one, japanese cars another, etc. Also please link of the skid marks? or they are in the resource I'm currently working with the car sounds. I have all the car sounds ready to be used, but I have to check manually which sound fits with a specific car. And that takes a lot of time... The skid marks are from Function-X's "Overdose Effects" mod located at http://www.gtagarage.com/mods/show.php?id=9226. Yeah, i know all of them could take time. Thats why i said, make a xml with groups or a lua, and people can change them freely. Aah, now I see. Well, that makes my job easier. Thanks for the suggestion Link to comment
Topo1st Posted June 28, 2013 Author Share Posted June 28, 2013 New video online! See the first post. Very cool,keep it up ! thanks! Link to comment
Topo1st Posted June 29, 2013 Author Share Posted June 29, 2013 Resource uploaded at https://community.multitheftauto.com/index.php?p=resources&s=details&id=7466. Link to comment
DanHR Posted June 30, 2013 Share Posted June 30, 2013 Resource uploaded at https://community.multitheftauto.com/index.php?p=resources&s=details&id=7466. Could you post the controls of the car? thx Link to comment
Topo1st Posted June 30, 2013 Author Share Posted June 30, 2013 Resource uploaded at https://community.multitheftauto.com/index.php?p=resources&s=details&id=7466. Could you post the controls of the car? thx Ah, I was so excited about releasing it that I totally forgot posting the controls. They are on the resource page now. Enjoy Link to comment
Linux_Shines Posted July 1, 2013 Share Posted July 1, 2013 Very good and nice script, but it's possible to made other version (second?), with automatic transmission? Link to comment
Topo1st Posted July 2, 2013 Author Share Posted July 2, 2013 Very good and nice script, but it's possible to made other version (second?), with automatic transmission? You, my friend are a mind reader. Link to comment
DanHR Posted July 2, 2013 Share Posted July 2, 2013 And any option to disable the black box in the middle of the screen? Link to comment
Topo1st Posted July 2, 2013 Author Share Posted July 2, 2013 And any option to disable the black box in the middle of the screen? It's just temporary. I'll remove it before the next release. Link to comment
Linux_Shines Posted July 2, 2013 Share Posted July 2, 2013 Hm... I'm think that I've found something weird... or maybe it must be, I dunno. But I'm think it's something like issue - every car have 11000 RPM. Maybe (I'm only suggest) you can do, that every car have other RPM in XML file? Link to comment
Topo1st Posted July 3, 2013 Author Share Posted July 3, 2013 Hm... I'm think that I've found something weird... or maybe it must be, I dunno. But I'm think it's something like issue - every car have 11000 RPM. Maybe (I'm only suggest) you can do, that every car have other RPM in XML file? The engine limitter was meant to be around 8000 RPM. I had to change it to 11000 for right gear ratios. Link to comment
bandi94 Posted July 3, 2013 Share Posted July 3, 2013 Hm... I'm think that I've found something weird... or maybe it must be, I dunno. But I'm think it's something like issue - every car have 11000 RPM. Maybe (I'm only suggest) you can do, that every car have other RPM in XML file? The engine limitter was meant to be around 8000 RPM. I had to change it to 11000 for right gear ratios. You can take a look at my RPM from comunity. it's shifting around 7000 , 11000 it's a bit funny big Link to comment
Linux_Shines Posted July 4, 2013 Share Posted July 4, 2013 Topo1st, when you update the resource to new version? And... are you plan to release a source code? Link to comment
Topo1st Posted July 4, 2013 Author Share Posted July 4, 2013 Topo1st, when you update the resource to new version? And... are you plan to release a source code? The code looks ridiculous and confusing. I'm not releasing the source. (It would propably get stolen too.) Link to comment
Linux_Shines Posted July 4, 2013 Share Posted July 4, 2013 It's sad that you don't want to release source... But I've found new source of sounds - NFS High Stakes™© (and other Trademarks). With NFS Wizard I'm extracted all sounds from files CARENG.BNK, OCARENG.BNK and SCARENG.BNK. Actually I'm testing the sounds of cars at home and... they sound strange, because at maximum RPM the sound is "unreliable" (or rather "break"), but still very good. If you want, I can upload all the extracted sounds, maybe you'll know how to fix these sounds, because with your script, they may be really very, very good. (I love to repeat the words) Link to comment
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