WASSIm. Posted June 12, 2013 Posted June 12, 2013 hi guys how remove triggerClientEvent addEventHandler("onColShapeHit", getRootElement(), function test (hitElement) if (source == zone) and getElementType ( hitElement ) == "player" then triggerClientEvent ("BARhealth", hitElement, nemesis) end end) addEventHandler("onColShapeLeave", getRootElement(), function (leaveElement) if (source == zone) and getElementType ( leaveElement ) == "player" then triggerClientEvent ("BARhealth", hitElement, nemesis) end end)
xXMADEXx Posted June 12, 2013 Posted June 12, 2013 Not sure what you mean... addEventHandler("onColShapeHit", getRootElement(), function test (hitElement) if (source == zone) and getElementType ( hitElement ) == "player" then -- triggerClientEvent ("BARhealth", hitElement, nemesis) end end) addEventHandler("onColShapeLeave", getRootElement(), function (leaveElement) if (source == zone) and getElementType ( leaveElement ) == "player" then -- triggerClientEvent ("BARhealth", hitElement, nemesis) end end) ? The Ultimate Lua Tutorial! | MTA PHP SDK
WASSIm. Posted June 12, 2013 Author Posted June 12, 2013 no no no i want if player hit zone start triggerClientEvent and if stop remove triggerClientEvent
xXMADEXx Posted June 12, 2013 Posted June 12, 2013 Still don't really understand. But from what i can understand i guess you could do this: addEventHandler("onColShapeHit", getRootElement(), function test (hitElement) if (source == zone) and getElementType ( hitElement ) == "player" then triggerClientEvent ( hitElement, "BARhealth.start", hitElement, nemesis) end end) addEventHandler("onColShapeLeave", getRootElement(), function (leaveElement) if (source == zone) and getElementType ( leaveElement ) == "player" then triggerClientEvent ( leaveElement, "BARhealth.stop", leaveElement , nemesis) end end) The Ultimate Lua Tutorial! | MTA PHP SDK
WASSIm. Posted June 12, 2013 Author Posted June 12, 2013 Still don't really understand. But from what i can understand i guess you could do this: addEventHandler("onColShapeHit", getRootElement(), function test (hitElement) if (source == zone) and getElementType ( hitElement ) == "player" then triggerClientEvent ( hitElement, "BARhealth.start", hitElement, nemesis) end end) addEventHandler("onColShapeLeave", getRootElement(), function (leaveElement) if (source == zone) and getElementType ( leaveElement ) == "player" then triggerClientEvent ( leaveElement, "BARhealth.stop", leaveElement , nemesis) end end) not nothing
Moderators IIYAMA Posted June 12, 2013 Moderators Posted June 12, 2013 remove events before you can trigger again? Do you want to improve your Lua programming skills and make less mistakes? Start with Lua Language Server! Useful functions 3x Spoiler checkPassiveTimer getScreenStartPositionFromBox getPedGender Tutorials 4x Spoiler Scaling DX Events Attach an addEventHandler on a group of elements Debugging
WASSIm. Posted June 12, 2013 Author Posted June 12, 2013 remove events before you can trigger again? thx but i fixed it thx all
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