Forrest Posted February 20, 2013 Posted February 20, 2013 Just a quick question, how would I go about changing weapon animations, as in, so you could hold say uhh... a Tec-9 the same way you would hold an MP5? Thanks.
manve1 Posted February 20, 2013 Posted February 20, 2013 (edited) Not sure if you can Edited February 20, 2013 by Guest Looking for tutorials or information? check out: www.simpleask.co.uk
Baseplate Posted February 20, 2013 Posted February 20, 2013 manve, he isn't asking to make new animations. For Forrest use setWeaponProperty setWeaponProperty And use flags
Forrest Posted March 20, 2013 Author Posted March 20, 2013 bit late haha. Uhhh, I took a look threw the weapon flags and there's nothing that would make it so the UZI animations are the same as the MP5..
PaiN^ Posted March 20, 2013 Posted March 20, 2013 Not sure if you can +1 " Keep Thinking Different . " - Steve Jops -------------------- Don't send me PMs asking for help, I Won't reply !
PaiN^ Posted March 20, 2013 Posted March 20, 2013 You're welcome +If you want the MTATeam to work on it, You should open a topic in the Suggestion, If they liked it they may do it ... " Keep Thinking Different . " - Steve Jops -------------------- Don't send me PMs asking for help, I Won't reply !
Moderators IIYAMA Posted March 20, 2013 Moderators Posted March 20, 2013 Well it can: setWeaponProperty(28, "poor", "flags", 0x000002) setWeaponProperty(28, "std", "flags", 0x000002) setWeaponProperty(28, "pro", "flags", 0x000002) but it looks .... Do you want to improve your Lua programming skills and make less mistakes? Start with Lua Language Server! Useful functions 3x Spoiler checkPassiveTimer getScreenStartPositionFromBox getPedGender Tutorials 4x Spoiler Scaling DX Events Attach an addEventHandler on a group of elements Debugging
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