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Help With Save System


xXMADEXx

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Hi, i have this save system script. I scripted in the team save but it wont work, any help?

    function onPlayerQuit ( ) 
          local playeraccount = getPlayerAccount ( source ) 
          if ( playeraccount ) then 
                local x,y,z = getElementPosition (source) 
                setAccountData ( playeraccount, "s.HandMoney", getPlayerMoney ( source ) ) 
                setAccountData (playeraccount, "s.skin", tostring (getPedSkin (source))) 
                setAccountData (playeraccount, "s.x", x) 
                setAccountData (playeraccount, "s.y", y) 
                setAccountData (playeraccount, "s.z", z) 
                setAccountData (playeraccount, "s.int", getElementInterior (source)) 
                setAccountData (playeraccount, "s.dim", getElementDimension (source)) 
                setAccountData (playeraccount, "s.rot", getPlayerRotation (source)) 
                setAccountData (playeraccount, "s.weap0", getPedWeapon ( source, 0 )) 
                setAccountData (playeraccount, "s.weap1", getPedWeapon ( source, 1 )) 
                setAccountData (playeraccount, "s.weap2", getPedWeapon ( source, 2 )) 
                setAccountData (playeraccount, "s.ammo2", getPedTotalAmmo ( source, 2 )) 
                setAccountData (playeraccount, "s.weap3", getPedWeapon ( source, 3 )) 
                setAccountData (playeraccount, "s.ammo3", getPedTotalAmmo ( source, 3 )) 
                setAccountData (playeraccount, "s.weap4", getPedWeapon ( source, 4 )) 
                setAccountData (playeraccount, "s.ammo4", getPedTotalAmmo ( source, 4 )) 
                setAccountData (playeraccount, "s.weap5", getPedWeapon ( source, 5 )) 
                setAccountData (playeraccount, "s.ammo5", getPedTotalAmmo ( source, 5 )) 
                setAccountData (playeraccount, "s.weap6", getPedWeapon ( source, 6 )) 
                setAccountData (playeraccount, "s.ammo6", getPedTotalAmmo ( source, 6 )) 
                setAccountData (playeraccount, "s.weap7", getPedWeapon ( source, 7 )) 
                setAccountData (playeraccount, "s.ammo7", getPedTotalAmmo ( source, 7 )) 
                setAccountData (playeraccount, "s.weap8", getPedWeapon ( source, 8 )) 
                setAccountData (playeraccount, "s.ammo8", getPedTotalAmmo ( source, 8 )) 
                setAccountData (playeraccount, "s.weap9", getPedWeapon ( source, 9 )) 
                setAccountData (playeraccount, "s.ammo9", getPedTotalAmmo ( source, 9 )) 
                setAccountData (playeraccount, "s.weap10", getPedWeapon ( source, 10 )) 
                setAccountData (playeraccount, "s.weap11", getPedWeapon ( source, 11 )) 
                setAccountData (playeraccount, "s.weap12", getPedWeapon ( source, 12 )) 
          end 
    end 
    addEventHandler ( "onPlayerQuit", getRootElement ( ), onPlayerQuit ) 
      
    local root = getRootElement() 
    addEventHandler("onPlayerLogin", root, 
      function() 
         local playeraccount = getPlayerAccount ( source ) 
          if ( playeraccount ) then 
                local playermoney = getAccountData ( playeraccount, "s.HandMoney" ) 
                if ( playermoney ) then 
                      setPlayerMoney ( source, playermoney ) 
                end 
                local playerInt = getAccountData (playeraccount, "s.int") 
                local playerDim = getAccountData (playeraccount, "s.dim")   
                local playerSkin = getAccountData (playeraccount, "s.skin") 
                local playerX = getAccountData (playeraccount, "s.x") 
                local playerY = getAccountData (playeraccount, "s.y") 
                local playerZ = getAccountData (playeraccount, "s.z") 
                local playerRot = getAccountData (playeraccount, "s.rot") 
                spawnPlayer(source, playerX, playerY, playerZ, playerRot, playerSkin, playerInt, playerDim) 
                fadeCamera (source, true) 
                setCameraTarget (source, source) 
                local weap0 = getAccountData(playeraccount, "s.weap0") 
                local weap1 = getAccountData(playeraccount, "s.weap1") 
                local weap2 = getAccountData(playeraccount, "s.weap2") 
                local ammo2 = getAccountData(playeraccount, "s.ammo2") 
                local weap3 = getAccountData(playeraccount, "s.weap3") 
                local ammo3 = getAccountData(playeraccount, "s.ammo3") 
                local weap4 = getAccountData(playeraccount, "s.weap4") 
                local ammo4 = getAccountData(playeraccount, "s.ammo4") 
                local weap5 = getAccountData(playeraccount, "s.weap5") 
                local ammo5 = getAccountData(playeraccount, "s.ammo5") 
                local weap6 = getAccountData(playeraccount, "s.weap6") 
                local ammo6 = getAccountData(playeraccount, "s.ammo6") 
                local weap7 = getAccountData(playeraccount, "s.weap7") 
                local ammo7 = getAccountData(playeraccount, "s.ammo7") 
                local weap8 = getAccountData(playeraccount, "s.weap8") 
                local ammo8 = getAccountData(playeraccount, "s.ammo8") 
                local weap9 = getAccountData(playeraccount, "s.weap9") 
                local ammo9 = getAccountData(playeraccount, "s.ammo9") 
                local weap10 = getAccountData(playeraccount, "s.weap10") 
                local weap11 = getAccountData(playeraccount, "s.weap11") 
                local weap12 = getAccountData(playeraccount, "s.weap12") 
                giveWeapon ( source, weap0, 1 ) 
                giveWeapon ( source, weap1, 1 ) 
                giveWeapon ( source, weap2, ammo2 ) 
                giveWeapon ( source, weap3, ammo3 ) 
                giveWeapon ( source, weap4, ammo4 ) 
                giveWeapon ( source, weap5, ammo5 ) 
                giveWeapon ( source, weap6, ammo6 ) 
                giveWeapon ( source, weap7, ammo7 ) 
                giveWeapon ( source, weap8, ammo8 ) 
                giveWeapon ( source, weap9, ammo9 ) 
                giveWeapon ( source, weap10, 1 ) 
                giveWeapon ( source, weap11, 1 ) 
                giveWeapon ( source, weap12, 1 )       
          end 
      end 
    ) 
      
    addEventHandler('onPlayerQuit',root, 
        function() 
            local account = getPlayerAccount(source) 
            local team = getPlayerTeam(source) 
            if not isGuestAccount(account) then 
                if team and isElement(team) then 
                    setAccountData(account,'team',getTeamName(team)) 
                end 
            end 
        end 
    ) 
      
    addEventHandler('onPlayerLogin',root, 
        function(_,account) 
            local teamName = getaccountdata(account,'team') 
            if teamName then 
                local team = getTeamFromName(teamName) 
                if team and isElement(team) then 
                    setPlayerTeam(source,team) 
                end 
            end 
        end 
    ) 
  

Link to comment

try:

  
    function onPlayerQuit_ ( ) 
          local playeraccount = getPlayerAccount ( source ) 
          if ( playeraccount ) then 
                local x,y,z = getElementPosition (source) 
                setAccountData ( playeraccount, "s.HandMoney", getPlayerMoney ( source ) ) 
                setAccountData (playeraccount, "s.skin", tostring (getPedSkin (source))) 
                setAccountData (playeraccount, "s.x", x) 
                setAccountData (playeraccount, "s.y", y) 
                setAccountData (playeraccount, "s.z", z) 
                setAccountData (playeraccount, "s.int", getElementInterior (source)) 
                setAccountData (playeraccount, "s.dim", getElementDimension (source)) 
                setAccountData (playeraccount, "s.rot", getPlayerRotation (source)) 
                setAccountData (playeraccount, "s.weap0", getPedWeapon ( source, 0 )) 
                setAccountData (playeraccount, "s.weap1", getPedWeapon ( source, 1 )) 
                setAccountData (playeraccount, "s.weap2", getPedWeapon ( source, 2 )) 
                setAccountData (playeraccount, "s.ammo2", getPedTotalAmmo ( source, 2 )) 
                setAccountData (playeraccount, "s.weap3", getPedWeapon ( source, 3 )) 
                setAccountData (playeraccount, "s.ammo3", getPedTotalAmmo ( source, 3 )) 
                setAccountData (playeraccount, "s.weap4", getPedWeapon ( source, 4 )) 
                setAccountData (playeraccount, "s.ammo4", getPedTotalAmmo ( source, 4 )) 
                setAccountData (playeraccount, "s.weap5", getPedWeapon ( source, 5 )) 
                setAccountData (playeraccount, "s.ammo5", getPedTotalAmmo ( source, 5 )) 
                setAccountData (playeraccount, "s.weap6", getPedWeapon ( source, 6 )) 
                setAccountData (playeraccount, "s.ammo6", getPedTotalAmmo ( source, 6 )) 
                setAccountData (playeraccount, "s.weap7", getPedWeapon ( source, 7 )) 
                setAccountData (playeraccount, "s.ammo7", getPedTotalAmmo ( source, 7 )) 
                setAccountData (playeraccount, "s.weap8", getPedWeapon ( source, 8 )) 
                setAccountData (playeraccount, "s.ammo8", getPedTotalAmmo ( source, 8 )) 
                setAccountData (playeraccount, "s.weap9", getPedWeapon ( source, 9 )) 
                setAccountData (playeraccount, "s.ammo9", getPedTotalAmmo ( source, 9 )) 
                setAccountData (playeraccount, "s.weap10", getPedWeapon ( source, 10 )) 
                setAccountData (playeraccount, "s.weap11", getPedWeapon ( source, 11 )) 
                setAccountData (playeraccount, "s.weap12", getPedWeapon ( source, 12 )) 
          end 
    end 
    addEventHandler ( "onPlayerQuit", getRootElement ( ), onPlayerQuit_ ) 
      
    local root = getRootElement() 
    addEventHandler("onPlayerLogin", root, 
      function() 
         local playeraccount = getPlayerAccount ( source ) 
          if ( playeraccount ) then 
                local playermoney = getAccountData ( playeraccount, "s.HandMoney" ) 
                if ( playermoney ) then 
                      setPlayerMoney ( source, playermoney ) 
                end 
                local playerInt = getAccountData (playeraccount, "s.int") 
                local playerDim = getAccountData (playeraccount, "s.dim")   
                local playerSkin = getAccountData (playeraccount, "s.skin") 
                local playerX = getAccountData (playeraccount, "s.x") 
                local playerY = getAccountData (playeraccount, "s.y") 
                local playerZ = getAccountData (playeraccount, "s.z") 
                local playerRot = getAccountData (playeraccount, "s.rot") 
                spawnPlayer(source, playerX, playerY, playerZ, playerRot, playerSkin, playerInt, playerDim) 
                fadeCamera (source, true) 
                setCameraTarget (source, source) 
                local weap0 = getAccountData(playeraccount, "s.weap0") 
                local weap1 = getAccountData(playeraccount, "s.weap1") 
                local weap2 = getAccountData(playeraccount, "s.weap2") 
                local ammo2 = getAccountData(playeraccount, "s.ammo2") 
                local weap3 = getAccountData(playeraccount, "s.weap3") 
                local ammo3 = getAccountData(playeraccount, "s.ammo3") 
                local weap4 = getAccountData(playeraccount, "s.weap4") 
                local ammo4 = getAccountData(playeraccount, "s.ammo4") 
                local weap5 = getAccountData(playeraccount, "s.weap5") 
                local ammo5 = getAccountData(playeraccount, "s.ammo5") 
                local weap6 = getAccountData(playeraccount, "s.weap6") 
                local ammo6 = getAccountData(playeraccount, "s.ammo6") 
                local weap7 = getAccountData(playeraccount, "s.weap7") 
                local ammo7 = getAccountData(playeraccount, "s.ammo7") 
                local weap8 = getAccountData(playeraccount, "s.weap8") 
                local ammo8 = getAccountData(playeraccount, "s.ammo8") 
                local weap9 = getAccountData(playeraccount, "s.weap9") 
                local ammo9 = getAccountData(playeraccount, "s.ammo9") 
                local weap10 = getAccountData(playeraccount, "s.weap10") 
                local weap11 = getAccountData(playeraccount, "s.weap11") 
                local weap12 = getAccountData(playeraccount, "s.weap12") 
                giveWeapon ( source, weap0, 1 ) 
                giveWeapon ( source, weap1, 1 ) 
                giveWeapon ( source, weap2, ammo2 ) 
                giveWeapon ( source, weap3, ammo3 ) 
                giveWeapon ( source, weap4, ammo4 ) 
                giveWeapon ( source, weap5, ammo5 ) 
                giveWeapon ( source, weap6, ammo6 ) 
                giveWeapon ( source, weap7, ammo7 ) 
                giveWeapon ( source, weap8, ammo8 ) 
                giveWeapon ( source, weap9, ammo9 ) 
                giveWeapon ( source, weap10, 1 ) 
                giveWeapon ( source, weap11, 1 ) 
                giveWeapon ( source, weap12, 1 )       
          end 
      end 
    ) 
      
    addEventHandler('onPlayerQuit',root, 
        function() 
            local account = getPlayerAccount(source) 
            local team = getPlayerTeam(source) 
            if not isGuestAccount(account) then 
                if team and isElement(team) then 
                    setAccountData(account,'team',getTeamName(team)) 
                end 
            end 
        end 
    ) 
      
    addEventHandler('onPlayerLogin',root, 
        function(_,account) 
            local teamName = getAccountdata(account,'team') 
            if teamName then 
                local team = getTeamFromName(teamName) 
                if team and isElement(team) then 
                    setPlayerTeam(source,team) 
                end 
            end 
        end 
    ) 
  

Edited by Guest
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