Fury Posted November 20, 2012 Posted November 20, 2012 this is destructionderby.lua. function DestructionDerby:handleFinishActivePlayer(player) -- Update ranking board for player being removed --if not self.rankingBoard then -- self.rankingBoard = RankingBoard:create() -- self.rankingBoard:setDirection( 'up', getActivePlayerCount() ) -- end --local timePassed = self:getTimePassed() --self.rankingBoard:add(player, timePassed) -- Do remove finishActivePlayer(player) -- Update ranking board if one player left setTimer(exports.FckNs:addToDeathlist,100,1,player, #getActivePlayers()) local activePlayers = getActivePlayers() if #activePlayers == 1 then --self.rankingBoard:add(activePlayers[1], timePassed) triggerEvent("onPlayerDestructionDerbyWin", getRootElement(), activePlayers[1]) setTimer(exports.FckNs:addToDeathlist,100,1,activePlayers[1], 1) --showMessage(getPlayerName(activePlayers[1]) .. ' is the final survivor!', 169, 214, end end i have problem on line 12 and 17. thanks. Destruction Derby
myonlake Posted November 20, 2012 Posted November 20, 2012 And so what is the error you're getting there? If I helped you, please click the like button on the right Thanks!
manve1 Posted November 20, 2012 Posted November 20, 2012 You haven't declared getActivePlayers() so the script doesn't know what you are trying to do Looking for tutorials or information? check out: www.simpleask.co.uk
HunT Posted November 20, 2012 Posted November 20, 2012 The setTimer is totally wrong . Try : setTimer( function() --[[ Here ]] end , 100, 1) @Huntone_
Fury Posted November 20, 2012 Author Posted November 20, 2012 The setTimer is totally wrong .Try : setTimer( function() --[[ Here ]] end , 100, 1) thanks its worked. Destruction Derby
Anderl Posted November 20, 2012 Posted November 20, 2012 It didn't work because, as far as I know, you can't call methods there. Just like in events and everything. "[...] If you don’t love it, if you’re not having fun doing it, you don’t really love it, you’re going to give up." - Steve Jobs, 2007
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