[S.K] Posted November 1, 2012 Share Posted November 1, 2012 what is wrong here marker = createMarker( 1355.4749755859, 251.35711669922, 19.5546875, "corona",2,0,255,0) addEventHandler("onClientMarkerHit",marker, function() local vh = getPedOccupiedVehicle ( source ) vehicles = ( 217, 499 ) nm = tonumber ( math.random( #vehicles ) ) setElementModel ( vh, nm ) end) Link to comment
Tete omar Posted November 1, 2012 Share Posted November 1, 2012 what is wrong here marker = createMarker( 1355.4749755859, 251.35711669922, 19.5546875, "corona",2,0,255,0) addEventHandler("onClientMarkerHit",marker, function() local vh = getPedOccupiedVehicle ( source ) vehicles = ( 217, 499 ) nm = tonumber ( math.random( #vehicles ) ) setElementModel ( vh, nm ) end) [lua] [lua]marker = createMarker( 1355.4749755859, 251.35711669922, 19.5546875, "corona",2,0,255,0) The wrong is the bad explanation , what are you trying to do ? Link to comment
TAPL Posted November 1, 2012 Share Posted November 1, 2012 marker = createMarker( 1355.4749755859, 251.35711669922, 19.5546875, "corona",2,0,255,0) vehicles = (217, 499) addEventHandler("onClientMarkerHit", marker, function(player) if getElementType(player) == "player" and player == localPlayer then local vh = getPedOccupiedVehicle(player) if vh then setElementModel(vh, math.random(#vehicles)) end end end) Link to comment
[S.K] Posted November 1, 2012 Author Share Posted November 1, 2012 ok tell what is wrong at this function createaMarker () createMarker (1948.5617675781, -1711.0710449219, 13.546875,) end addEventHandler("onClientResourceRoot", root, createaMarker) function guiSetOn () guiSetVisible(youWindowVariableHere, true) showCursor(true) end addEventHandler("onClientMarkerHit", root, guiSetOn) Link to comment
TAPL Posted November 1, 2012 Share Posted November 1, 2012 ok tell what is wrong at this function createaMarker () createMarker (1948.5617675781, -1711.0710449219, 13.546875,) end addEventHandler("onClientResourceRoot", root, createaMarker) function guiSetOn () guiSetVisible(youWindowVariableHere, true) showCursor(true) end addEventHandler("onClientMarkerHit", root, guiSetOn) marker = createMarker(1948.5617675781, -1711.0710449219, 13.546875) addEventHandler("onClientMarkerHit", marker, function(player) if player == localPlayer then guiSetVisible(youWindowVariableHere, true) showCursor(true) end end) Link to comment
[S.K] Posted November 1, 2012 Author Share Posted November 1, 2012 thanks but where to find more codes Link to comment
TAPL Posted November 1, 2012 Share Posted November 1, 2012 thanks but where to find more codes Brain. Link to comment
[S.K] Posted November 1, 2012 Author Share Posted November 1, 2012 but it is imposible i am new scripter today i learn scripting so plz tell Link to comment
TAPL Posted November 1, 2012 Share Posted November 1, 2012 but it is imposible i am new scripter today i learn scripting so plz tell tell what? if you want ready code then community is what you need. https://community.multitheftauto.com Link to comment
Anderl Posted November 1, 2012 Share Posted November 1, 2012 marker = createMarker( 1355.4749755859, 251.35711669922, 19.5546875, "corona",2,0,255,0) vehicles = (217, 499) addEventHandler("onClientMarkerHit", marker, function(player) if getElementType(player) == "player" and player == localPlayer then local vh = getPedOccupiedVehicle(player) if vh then setElementModel(vh, math.random(#vehicles)) end end end) Wrong. local marker = createMarker( 1355.4749755859, 251.35711669922, 19.5546875, "corona", 2, 0, 255, 0 ); addEventHandler( "onClientMarkerHit", marker, function( ele ) if ( getElementType( ele ) == 'player' and ele == localPlayer then local vehicle = getPedOccupiedVehicle( ele ); if ( vehicle ) then setElementModel( vehicle, math.random( 217, 499 ) ); end end end ) Link to comment
TAPL Posted November 1, 2012 Share Posted November 1, 2012 marker = createMarker( 1355.4749755859, 251.35711669922, 19.5546875, "corona",2,0,255,0) vehicles = (217, 499) addEventHandler("onClientMarkerHit", marker, function(player) if getElementType(player) == "player" and player == localPlayer then local vh = getPedOccupiedVehicle(player) if vh then setElementModel(vh, math.random(#vehicles)) end end end) Wrong. local marker = createMarker( 1355.4749755859, 251.35711669922, 19.5546875, "corona", 2, 0, 255, 0 ); addEventHandler( "onClientMarkerHit", marker, function( ele ) if ( getElementType( ele ) == 'player' and ele == localPlayer then local vehicle = getPedOccupiedVehicle( ele ); if ( vehicle ) then setElementModel( vehicle, math.random( 217, 499 ) ); end end end ) Wrong. local marker = createMarker( 1355.4749755859, 251.35711669922, 19.5546875, "corona", 2, 0, 255, 0 ); addEventHandler( "onClientMarkerHit", marker, function( ele ) if ( getElementType( ele ) == 'player' and ele == localPlayer ) then local vehicle = getPedOccupiedVehicle( ele ); if ( vehicle ) then setElementModel( vehicle, math.random( 400, 611 ) ); end end end ) Link to comment
Anderl Posted November 1, 2012 Share Posted November 1, 2012 marker = createMarker( 1355.4749755859, 251.35711669922, 19.5546875, "corona",2,0,255,0) vehicles = (217, 499) addEventHandler("onClientMarkerHit", marker, function(player) if getElementType(player) == "player" and player == localPlayer then local vh = getPedOccupiedVehicle(player) if vh then setElementModel(vh, math.random(#vehicles)) end end end) Wrong. local marker = createMarker( 1355.4749755859, 251.35711669922, 19.5546875, "corona", 2, 0, 255, 0 ); addEventHandler( "onClientMarkerHit", marker, function( ele ) if ( getElementType( ele ) == 'player' and ele == localPlayer then local vehicle = getPedOccupiedVehicle( ele ); if ( vehicle ) then setElementModel( vehicle, math.random( 217, 499 ) ); end end end ) Wrong. local marker = createMarker( 1355.4749755859, 251.35711669922, 19.5546875, "corona", 2, 0, 255, 0 ); addEventHandler( "onClientMarkerHit", marker, function( ele ) if ( getElementType( ele ) == 'player' and ele == localPlayer ) then local vehicle = getPedOccupiedVehicle( ele ); if ( vehicle ) then setElementModel( vehicle, math.random( 400, 611 ) ); end end end ) I just fixed the code you posted, I didn't change anything that the OP wanted to change later. Forgot to put '(', though. Link to comment
[S.K] Posted November 1, 2012 Author Share Posted November 1, 2012 thanks there is too much codes at community Link to comment
[S.K] Posted November 1, 2012 Author Share Posted November 1, 2012 ok how can i add NEw features to admin panel now Link to comment
Renkon Posted November 1, 2012 Share Posted November 1, 2012 ok how can i add NEw features to admin panel now I am afraid that your knowledge won't allow you to add new features to it. Better write extensions instead. Link to comment
[S.K] Posted November 1, 2012 Author Share Posted November 1, 2012 ok how can i add NEw features to admin panel now I am afraid that your knowledge won't allow you to add new features to it. Better write extensions instead. Dont get it Link to comment
myonlake Posted November 1, 2012 Share Posted November 1, 2012 ok how can i add NEw features to admin panel now I am afraid that your knowledge won't allow you to add new features to it. Better write extensions instead. Dont get it It means you don't know how to script such stuff. Link to comment
[S.K] Posted November 2, 2012 Author Share Posted November 2, 2012 i need Wanted system code or resource Link to comment
TAPL Posted November 2, 2012 Share Posted November 2, 2012 i need Wanted system code or resource https://wiki.multitheftauto.com/wiki/SetPlayerWantedLevel https://wiki.multitheftauto.com/wiki/GetPlayerWantedLevel Link to comment
[S.K] Posted November 2, 2012 Author Share Posted November 2, 2012 no i not like this kind scripts this is when you write /wanted then you get wanted i need a script if a player kill or try to kill him get wanted automatically Link to comment
TAPL Posted November 2, 2012 Share Posted November 2, 2012 no i not like this kind scripts this is when you write /wanted then you get wanted i need a script if a player kill or try to kill him get wanted automatically This is just an example of usage for these function, you can do whatever you want with them. if you want it for when kill player or when player get damage you have to use these event onPlayerWasted and onPlayerDamage. Link to comment
Baseplate Posted November 2, 2012 Share Posted November 2, 2012 function playerWanted ( attacker, weapon, bodypart, loss ) if ( attacker ) then setPlayerWantedLevel ( attacker, getPlayerWantedLevel(attacker) +1 ) end end addEventHandler("onPlayerDamage", root, playerWanted) Untested, and this is the last time i'll make it for you Link to comment
[S.K] Posted November 2, 2012 Author Share Posted November 2, 2012 thanks Samer, TAPL Link to comment
Baseplate Posted November 2, 2012 Share Posted November 2, 2012 No Problem, did my code work? Link to comment
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