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[Help] scripts codes


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Posted

Because it's not exactly a secret. All computer code can be decompiled, even C. As long as MTA can understand LuaC code, It can be decompiled.

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Posted
well, if the script could be decompiled, what's the point of compiling it?

because, i want to add changes in scripts if needed. and about back ups, usually i forgot back ups for some things and also forgot where i put back ups lol (that's why my gta vice city is fighting between life and die :cry: )

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Posted (edited)
oh,

well, remember, any user that's viewing this topic now knows how to decompile Lua scripts now

Yeah, I know, you guys are afraid if someone stole your compile script ?

so here is answer. only that players, who don't know scripting, they stole other scripts. and in *** we need to change some functions and events. but that players who want to stole a script they don't know which function will put where. and who know scripting they will make there own script other then stoling.

and remember, they are many topics about decompile and *** and i also search topics for decompile before posting and i got many which have *** but i want to know is there is any other way.

Edited by Guest
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Posted

Look, MTA already has HUGE problems with scripts being stolen, there's no point explaining how, so that even dumber people can start modifying stolen scripts. I've taken the liberty of removing the references to the program.

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Posted

I'm amazed you care so much, they can steal client scripts only, wow. And when you decompile them, it'll become half broken. Again you show interest in the most dumbest things.

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