Phat Looser Posted July 17, 2012 Posted July 17, 2012 As a server hoster, I have to say "thank you" to the MTA team. I remember times when the MTA servers tended to paket-spam their players, crash if you DDoS the ASE port, crash due to unknown reasons, or crash simply because they wanted to. I remember times when the server used 4 GB RAM when running for more than a week, when the player data was stored as an XML file and used to lag the server, when cheaters were able to crash other clients. I think this isn't mentioned often enough, so here you go: Its all fixed. The development is great. MTA really rocks. (doesn't mean you don't have to fix all the other bugs, though) Officially MTA's worst fanboy
robhol Posted July 20, 2012 Posted July 20, 2012 I think PhatLooser managed to summarize it pretty well. Do NOT PM ME for help unless invited. - New MTA Script Editor Scripting help "etiquette": understandable language, relevant code (ALL code if unsure), [Lua] tags, error messages with line numbers. Super simple stuff.
Jaysds1 Posted July 24, 2012 Posted July 24, 2012 mta ftw. period. +1 everyday My in-game name: Jaysds1 Retired CMG Scripter World Of Tanks GameMode (Open-Source): https://github.com/Jaysds1/mtasa-wot-gamemode Online GUI-Editor (WIP): https://forum.mtasa.com/topic/47678-online-gui-editor/
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