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A big "thank you" to the MTA team


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As a server hoster, I have to say "thank you" to the MTA team.

I remember times when the MTA servers tended to paket-spam their players, crash if you DDoS the ASE port, crash due to unknown reasons, or crash simply because they wanted to. I remember times when the server used 4 GB RAM when running for more than a week, when the player data was stored as an XML file and used to lag the server, when cheaters were able to crash other clients.

I think this isn't mentioned often enough, so here you go:

Its all fixed.

The development is great.

MTA really rocks.

(doesn't mean you don't have to fix all the other bugs, though)

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