Phoenix-Roleplay Posted July 14, 2012 Posted July 14, 2012 Is there anything special I have to do to draw images in high resolution? It seems any photo I use they all show up in poor quality and get very pix-elated All kinds of feedback are welcome on all of my posts.
Phoenix-Roleplay Posted July 14, 2012 Author Posted July 14, 2012 Which I have, it seems all clients get this issue as well. I took a photo for example and made it 200x200, and then displayed it at 200x200 in game and the quality of it just looks horrid. EDIT: I mean, I made a photo at the size of 200x200, not changed. All kinds of feedback are welcome on all of my posts.
Jaysds1 Posted July 14, 2012 Posted July 14, 2012 well, the game it self is a 3D game but poor Picture Quality. I can't say it's not good, but the game was made in 2004. My in-game name: Jaysds1 Retired CMG Scripter World Of Tanks GameMode (Open-Source): https://github.com/Jaysds1/mtasa-wot-gamemode Online GUI-Editor (WIP): https://forum.mtasa.com/topic/47678-online-gui-editor/
robhol Posted July 14, 2012 Posted July 14, 2012 What format are you using? Try something lossless like png. Or it could just be a limitation of the game engine. Do NOT PM ME for help unless invited. - New MTA Script Editor Scripting help "etiquette": understandable language, relevant code (ALL code if unsure), [Lua] tags, error messages with line numbers. Super simple stuff.
Phoenix-Roleplay Posted July 14, 2012 Author Posted July 14, 2012 I use PNG, it may be the game engine not sure. Would like to see a little bit of clarification on how the whole system works. But for now I honestly think images can be obstructive and in the way All kinds of feedback are welcome on all of my posts.
Anderl Posted July 14, 2012 Posted July 14, 2012 I get the same problem. Aibo told me to use images with size power 2 like 128 x 128, 256 x 256, 512 x 512. Did not try it yet, check it out. "[...] If you don’t love it, if you’re not having fun doing it, you don’t really love it, you’re going to give up." - Steve Jobs, 2007
Phoenix-Roleplay Posted July 14, 2012 Author Posted July 14, 2012 Already did, I used 64x64 All kinds of feedback are welcome on all of my posts.
NeXTreme Posted July 14, 2012 Posted July 14, 2012 You should get highest quality by using an image with dimensions that are a power of 2 (for example, 128 x 128) and drawing that image in 1:1 scale in MTA. As soon as you start to scale the image in MTA, it's quality will reduce. If you ARE scaling, make sure the image position and sizes are Integers (whole numbers), and that they are an even number. Should help a bit. Website: http://www.twisted-gamers.net Don't you just love the error messages in LUA?
Phoenix-Roleplay Posted July 14, 2012 Author Posted July 14, 2012 Tried all of this, still fails to display properly.. Using: Adobe Photoshops CS6 processing a PNG non-interlaced Dimensions of file: 64x64 Dimensions set in-game: 64x64 Still displays pix-elated All kinds of feedback are welcome on all of my posts.
NeXTreme Posted July 14, 2012 Posted July 14, 2012 Are you using guiCreateStaticImage or DX functions? I had some issues in the past with guiCreateStaticImage, where images had like "stripes" on them. Website: http://www.twisted-gamers.net Don't you just love the error messages in LUA?
Phoenix-Roleplay Posted July 14, 2012 Author Posted July 14, 2012 dxDrawImage. All kinds of feedback are welcome on all of my posts.
NeXTreme Posted July 14, 2012 Posted July 14, 2012 TBH, I have no clue on this then. Can you post a screenshot of how it looks tho? I'm interested. Website: http://www.twisted-gamers.net Don't you just love the error messages in LUA?
Phoenix-Roleplay Posted July 14, 2012 Author Posted July 14, 2012 If you give me a bit, yes, I did not do this recently, this was from experience the other day. EDIT: Only photo I had handy.. But as you can see it seems to lower the quality, this is at 128x128 (Stock size) All kinds of feedback are welcome on all of my posts.
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