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Posted

Is there anything special I have to do to draw images in high resolution? It seems any photo I use they all show up in poor quality and get very pix-elated

All kinds of feedback are welcome on all of my posts.

Posted

Which I have, it seems all clients get this issue as well. I took a photo for example and made it 200x200, and then displayed it at 200x200 in game and the quality of it just looks horrid.

EDIT: I mean, I made a photo at the size of 200x200, not changed.

All kinds of feedback are welcome on all of my posts.

Posted

What format are you using? Try something lossless like png. Or it could just be a limitation of the game engine.

Do NOT PM ME for help unless invited. - New MTA Script Editor

Scripting help "etiquette": understandable language, relevant code (ALL code if unsure), [Lua] tags, error messages with line numbers. Super simple stuff.

Posted

I use PNG, it may be the game engine not sure. Would like to see a little bit of clarification on how the whole system works.

But for now I honestly think images can be obstructive and in the way ;)

All kinds of feedback are welcome on all of my posts.

Posted

I get the same problem.

Aibo told me to use images with size power 2 like 128 x 128, 256 x 256, 512 x 512.

Did not try it yet, check it out.

"[...] If you don’t love it, if you’re not having fun doing it, you don’t really love it, you’re going to give up." - Steve Jobs, 2007

Posted

You should get highest quality by using an image with dimensions that are a power of 2 (for example, 128 x 128) and drawing that image in 1:1 scale in MTA.

As soon as you start to scale the image in MTA, it's quality will reduce.

If you ARE scaling, make sure the image position and sizes are Integers (whole numbers), and that they are an even number. Should help a bit.

Website: http://www.twisted-gamers.net

Don't you just love the error messages in LUA?

notmem11.png

Posted

Tried all of this, still fails to display properly..

Using: Adobe Photoshops CS6 processing a PNG non-interlaced

Dimensions of file: 64x64

Dimensions set in-game: 64x64

Still displays pix-elated

All kinds of feedback are welcome on all of my posts.

Posted

If you give me a bit, yes, I did not do this recently, this was from experience the other day.

EDIT: Only photo I had handy.. But as you can see it seems to lower the quality, this is at 128x128 (Stock size)

86826633.png

All kinds of feedback are welcome on all of my posts.

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