Lloyd Logan Posted July 13, 2012 Share Posted July 13, 2012 Hi Guys I have followed https://wiki.multitheftauto.com/wiki/Int ... the_window tutorial of how to create a gui of a login window, 1st of all nothing comes up when i log in, so i tried to go for a simpler option of just a login in the chatbox, but the accounts aren't being created HELP!!! And i cant get it to work, here is the client side function createLoginWindow() local X = 0.375 local Y = 0.375 local Width = 0.25 local Height = 0.25 wdwLogin = guiCreateWindow(X, Y, Width, Height, "Please Log In", true) -- define new X and Y positions for the first label X = 0.0825 Y = 0.2 -- define new Width and Height values for the first label Width = 0.25 Height = 0.25 -- create the first label, note the final argument passed is 'wdwLogin' meaning the window -- we created above is the parent of this label (so all the position and size values are now relative to the position of that window) guiCreateLabel(X, Y, Width, Height, "Username", true, wdwLogin) -- alter the Y value, so the second label is slightly below the first Y = 0.5 guiCreateLabel(X, Y, Width, Height, "Password", true, wdwLogin) X = 0.415 Y = 0.2 Width = 0.5 Height = 0.15 edtUser = guiCreateEdit(X, Y, Width, Height, "", true, wdwLogin) Y = 0.5 edtPass = guiCreateEdit(X, Y, Width, Height, "", true, wdwLogin) -- set the maximum character length for the username and password fields to 50 guiEditSetMaxLength(edtUser, 50) guiEditSetMaxLength(edtPass, 50) X = 0.415 Y = 0.7 Width = 0.25 Height = 0.2 btnLogin = guiCreateButton(X, Y, Width, Height, "Log In", true, wdwLogin) -- make the window invisible guiSetVisible(wdwLogin, false) end guiSetVisible(wdwLogin, false) --hides all the GUI we made so we can show them to the player at the appropriate moment. addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), function () -- create the log in window and its components createLoginWindow() -- output a brief welcome message to the player outputChatBox("Welcome to My MTA:SA Server, please log in.") -- if the GUI was successfully created, then show the GUI to the player if (wdwLogin ~= nil) then guiSetVisible(wdwLogin, true) else -- if the GUI hasnt been properly created, tell the player outputChatBox("An unexpected error has occurred and the log in GUI has not been created.") end -- enable the players cursor (so they can select and click on the components) showCursor(true) -- set the input focus onto the GUI, allowing players (for example) to press 'T' without the chatbox opening guiSetInputEnabled(true) end ) function createLoginWindow() -- create all our GUI elements ... -- now add our onClientGUIClick event to the button we just created addEventHandler("onClientGUIClick", btnLogin, clientSubmitLogin, false) end function createLoginWindow() -- create all our GUI elements ... -- now add our onClientGUIClick event to the button we just created addEventHandler("onClientGUIClick", btnLogin, clientSubmitLogin, false) end function clientSubmitLogin(button,state) if button == "left" and state == "up" then -- get the text entered in the 'username' field local username = guiGetText(edtUser) -- get the text entered in the 'password' field local password = guiGetText(edtPass) -- if the username and password both exist if username and password then -- trigger the server event 'submitLogin' and pass the username and password to it triggerServerEvent("submitLogin", getRootElement(), username, password) -- hide the gui, hide the cursor and return control to the player guiSetInputEnabled(false) guiSetVisible(wdwLogin, false) showCursor(false) else -- otherwise, output a message to the player, do not trigger the server -- and do not hide the gui outputChatBox("Please enter a username and password.") end end end Here is the meta "Lloyd" type="gamemode" name="GUI" description="GUI" /> And here is the Server side pls help function loginHandler(username,password) -- check that the username and password are correct if username == "user" and password == "apple" then -- the player has successfully logged in, so spawn them if (client) then spawnPlayer(client, 1959.55, -1714.46, 10) fadeCamera(client, true) setCameraTarget(client, client) outputChatBox("Welcome to My Server.", client) end else -- if the username or password are not correct, output a message to the player outputChatBox("Invalid username and password. Please re-connect and try again.",client) end end addEvent("submitLogin",true) addEventHandler("submitLogin",root,loginHandler) PLS PLS PLS Help me or send me the finished client and server side script from the MTA website! Thanks Alot, Lloyd Link to comment
Phoenix-Roleplay Posted July 13, 2012 Share Posted July 13, 2012 I don't know a lot about GUI's but it may be a issue as you don't have 'script.lua' set to 'type="server"' P.S. If I knew more about GUI's I could give you a direct answer, but try that and see if it helps you out! Link to comment
Jaysds1 Posted July 14, 2012 Share Posted July 14, 2012 Actually, he doesn't necessarily need that "type='server' ", because MTA automatically finds it as a server-side script. btw Lloyd, I see multiple of functions, if you read the wiki more, it would say "Note that we are now writing more code for our existing 'createLoginWindow' function. This is not a new function and is meant to replace what you already have.", please Edit all that again, it has to many errors. Link to comment
Cadu12 Posted July 14, 2012 Share Posted July 14, 2012 Please show us your error, if you dont know how to get, just use /debugscript 3 in game. Link to comment
Jaysds1 Posted July 14, 2012 Share Posted July 14, 2012 Please show us your error, if you dont know how to get, just use /debugscript 3 in game. Sorry Cadu, but if you look in the Client-side of the script, you could already spot an error. Link to comment
Cadu12 Posted July 14, 2012 Share Posted July 14, 2012 Oh, I didnt saw at down. @Ontopic Why are you copy and paste? It wont work, try read. Link to comment
yMassai Posted July 14, 2012 Share Posted July 14, 2012 variables with the same name does not cause an error? Link to comment
Jaysds1 Posted July 14, 2012 Share Posted July 14, 2012 Did you even look at the functions ? Link to comment
Wei Posted July 14, 2012 Share Posted July 14, 2012 function loginHandler(username,password) -- check that the username and password are correct if username == "user" and password == "apple" then -- the player has successfully logged in, so spawn them if (client) then spawnPlayer(client, 1959.55, -1714.46, 10) fadeCamera(client, true) setCameraTarget(client, client) outputChatBox("Welcome to My Server.", client) end else -- if the username or password are not correct, output a message to the player outputChatBox("Invalid username and password. Please re-connect and try again.",client) end end addEvent("submitLogin",true) addEventHandler("submitLogin",root,loginHandler) this will only login you if your username is user and password apple... function loginHandler(username,password) -- check that the username and password are correct if username and password then -- the player has successfully logged in, so spawn them if (client) then spawnPlayer(client, 1959.55, -1714.46, 10) fadeCamera(client, true) setCameraTarget(client, client) outputChatBox("Welcome to My Server.", client) end else -- if the username or password are not correct, output a message to the player outputChatBox("Invalid username and password. Please re-connect and try again.",client) end end addEvent("submitLogin",true) addEventHandler("submitLogin",root,loginHandler) and add event handler to onClientResourceStart to open window EDIT: There are many more wrong things... Link to comment
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