DakiLLa Posted June 1, 2012 Posted June 1, 2012 Yea, x86 is mostly known by doing experiments with custom VC and LC models Good work anyway!
x86 Posted August 14, 2012 Author Posted August 14, 2012 Here are two other screenshots from today: http://i49.tinypic.com/24b85c7.jpg http://i45.tinypic.com/eqza7k.jpg I'm preparing the server to make it available for everyone, I guess it will be freeroam and(/or) deathmatch only (due lack of time), maybe opensource ?. After publishing the LC 2 MTA server I'll work on Vice City Stories (again) or maybe GTA United (would be nicer). But also thank ccw for fixing custom model issues! EDIT: I've tested yesterday with: Gamesnert, MCvarial and GodFather and it all went good without having issues.
Jack_White(Gundi) Posted August 14, 2012 Posted August 14, 2012 Pretty cool. Did you make a minmap or somethings ( f11 ) ?
Jaysds1 Posted August 14, 2012 Posted August 14, 2012 well, this is nice, Why didn't you ask me if I want to test it? I would've love it
x86 Posted August 15, 2012 Author Posted August 15, 2012 Pretty cool. Did you make a minmap or somethings ( f11 ) ? No, not yet.. Someone else have to do it
diegofkda Posted August 15, 2012 Posted August 15, 2012 Pretty cool. Did you make a minmap or somethings ( f11 ) ? No, not yet.. Someone else have to do it Not really hard. You just need to position the map objects exactly as it is positioned in GTA:III, (the IPL must be transformed to MTA .map files, otherwise, if you made all this with the map editor, there will be position issues). Good job anyways.
x86 Posted August 22, 2012 Author Posted August 22, 2012 It's open source now: https://code.google.com/p/lc2mta/
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