Jump to content

Adding Custom Ints


Recommended Posts

Posted

ERROR: [gameplay]\interior-system\s_interior_system.lua:88: attempt to concatenate local 'max_items' (a nil value)

Error Is Line 88

addEvent("onPlayerInteriorChange", true) 
local intTable = {} 
local safeTable = {} 
  
mysql = exports.mysql 
  
-- START OF INTERIOR SYSTEM SCRIPT 
  
-- //////////////////////////////////// 
-- //           MYSQL                // 
-- //////////////////////////////////// 
sqlUsername = exports.mysql:getMySQLUsername() 
sqlPassword = exports.mysql:getMySQLPassword() 
sqlDB = exports.mysql:getMySQLDBName() 
sqlHost = exports.mysql:getMySQLHost() 
sqlPort = exports.mysql:getMySQLPort() 
  
handler = mysql_connect(sqlHost, sqlUsername, sqlPassword, sqlDB, sqlPort) 
  
function checkMySQL() 
    if not (mysql_ping(handler)) then 
        handler = mysql_connect(sqlHost, sqlUsername, sqlPassword, sqlDB, sqlPort) 
    end 
end 
setTimer(checkMySQL, 300000, 0) 
  
function closeMySQL() 
    if (handler) then 
        mysql_close(handler) 
    end 
end 
addEventHandler("onResourceStop", getResourceRootElement(getThisResource()), closeMySQL) 
-- //////////////////////////////////// 
-- //           MYSQL END            // 
-- //////////////////////////////////// 
  
function SmallestID( ) -- finds the smallest ID in the SQL instead of auto increment 
    local result = mysql_query(handler, "SELECT MIN(e1.id+1) AS nextID FROM interiors AS e1 LEFT JOIN interiors AS e2 ON e1.id +1 = e2.id WHERE e2.id IS NULL") 
    if result then 
        local id = tonumber(mysql_result(result, 1, 1)) or 1 
        mysql_free_result(result) 
        return id 
    end 
    return false 
end 
  
function createInterior(thePlayer, commandName, interiorId, inttype, cost, ...) 
    if (exports.global:isPlayerLeadAdmin(thePlayer)) then 
        local cost = tonumber(cost) 
        if not (interiorId) or not (inttype) or not (cost) or not (...) or ((tonumber(inttype)<0) or (tonumber(inttype)>3)) then 
            outputChatBox("SYNTAX: /" .. commandName .. " [interior ID] [TYPE] [Cost] [Name]", thePlayer, 255, 194, 14) 
            outputChatBox("TYPE 0: House", thePlayer, 255, 194, 14) 
            outputChatBox("TYPE 1: Business", thePlayer, 255, 194, 14) 
            outputChatBox("TYPE 2: Government (Unbuyable)", thePlayer, 255, 194, 14) 
            outputChatBox("TYPE 3: Rentable", thePlayer, 255, 194, 14) 
        elseif not exports.global:takeMoney(getTeamFromName("Government of Fort Carson"), cost) then 
            outputChatBox("The government can't afford this property.", thePlayer, 255, 0, 0) 
        else 
            name = table.concat({...}, " ") 
             
            local x, y, z = getElementPosition(thePlayer) 
            local dimension = getElementDimension(thePlayer) 
            local interiorwithin = getElementInterior(thePlayer) 
             
            local inttype = tonumber(inttype) 
            local owner = nil 
            local locked = nil 
             
            if (inttype==2) then 
                owner = 0 
                locked = 0 
            else 
                owner = -1 
                locked = 1 
            end 
             
            interior = interiors[tonumber(interiorId)] 
            if interior then 
                local ix = interior[2] 
                local iy = interior[3] 
                local iz = interior[4] 
                local optAngle = interior[5] 
                local interiorw = interior[1] 
                local max_items = interior[6] 
                 
                local rot = getPedRotation(thePlayer) 
                local id = SmallestID() 
                local query = mysql_query(handler, "INSERT INTO interiors SET id=" .. id .. ",x='" .. x .. "', y='" .. y .."', z='" .. z .."', type='" .. inttype .. "', owner='" .. owner .. "', locked='" .. locked .. "', cost='" .. cost .. "', name='" .. mysql_escape_string(handler, name) .. "', interior='" .. interiorw .. "', interiorx='" .. ix .. "', interiory='" .. iy .. "', interiorz='" .. iz .. "', dimensionwithin='" .. dimension .. "', interiorwithin='" .. interiorwithin .. "', angle='" .. optAngle .. "', angleexit='" .. rot .. "', max_items='" .. max_items .. "', fee=0") 
                 
                if (query) then 
                    outputChatBox("Created Interior with ID " .. id .. ".", thePlayer, 255, 194, 14) 
                    mysql_free_result(query) 
                    reloadOneInterior(id, false, false) 
                else 
                    outputChatBox("Failed to create interior - Invalid characters used in name of the interior.", thePlayer, 255, 0, 0) 
                end 
            else 
                outputChatBox("Failed to create interior - There is no such interior (" .. ( interiorID or "??" ) .. ").", thePlayer, 255, 0, 0) 
            end 
        end 
    end 
end 
addCommandHandler("addinterior", createInterior, false, false) 
  

Posted
Heres a point don't use Valhalla code mabe make your own Code instead of using Ex-vG Code

Yeah old vG scripts su*ks

Posted

Never use Valhalla script if you don't know what you're doing. It's not a simple script you know. Mabako has always made his scripts perfect so that only he can understand something from it, hehe.

Posted
Never use Valhalla script if you don't know what you're doing. It's not a simple script you know. Mabako has always made his scripts perfect so that only he can understand something from it, hehe.

I understand them just not every single bit i have converted the shodown script into a fully functioning fort carson roleplay script :D

Posted
Never use Valhalla script if you don't know what you're doing. It's not a simple script you know. Mabako has always made his scripts perfect so that only he can understand something from it, hehe.

I understand them just not every single bit i have converted the shodown script into a fully functioning fort carson roleplay script :D

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...