Kenix Posted March 13, 2012 Posted March 13, 2012 First parameter in event onPlayerWasted is total ammo count ( not element player ). http://vk.com/the_kenix Вопросы задавайте на форуме, не пишите мне в личку. Please don't pm me.
Moderators IIYAMA Posted March 13, 2012 Moderators Posted March 13, 2012 I get the feeling this script is stolen.... Do you want to improve your Lua programming skills and make less mistakes? Start with Lua Language Server! Useful functions 3x Spoiler checkPassiveTimer getScreenStartPositionFromBox getPedGender Tutorials 4x Spoiler Scaling DX Events Attach an addEventHandler on a group of elements Debugging
myyusuf Posted March 13, 2012 Author Posted March 13, 2012 (edited) I get the feeling this script is stolen.... no way. i just took xml connection from nextreme's userpanel. other things writted by me. also i am not good at lua. i started last week. so? can you help me please? Edited March 13, 2012 by Guest
Moderators IIYAMA Posted March 13, 2012 Moderators Posted March 13, 2012 Well, did you do it? Do you want to improve your Lua programming skills and make less mistakes? Start with Lua Language Server! Useful functions 3x Spoiler checkPassiveTimer getScreenStartPositionFromBox getPedGender Tutorials 4x Spoiler Scaling DX Events Attach an addEventHandler on a group of elements Debugging
GanJaRuleZ Posted March 13, 2012 Posted March 13, 2012 @@IIYAMA , please stop making these affirmations just for posts. ON : Try to replace these : local puan = tonumber ( loadPlayerData( player_Wasted, "points" ) ) or 0 Full code : function bastardDied( player_Wasted ) local rank = getPlayerRank( player_Wasted ) if (rank == 2) then local pointsToDie = 5 local playerPoints = tonumber">tonumber">tonumber ( loadPlayerData( player_Wasted, "points" ) ) savePlayerData( player_Wasted, "points", playerPoints + pointsToDie ) outputChatBox ( "#c0c0c0* #abcdef"..string.gsub(getPlayerName (player_Wasted),"#%x%x%x%x%x%x","").." #c0c0c0has finished this round in second place and got #abcdef5 #c0c0c0points!", root, 255, 255, 255, true ) elseif(rank == 3) then local pointsToDie = 3 local playerPoints = tonumber ( loadPlayerData( player_Wasted, "points" ) ) or 0 savePlayerData( player_Wasted, "points", playerPoints + pointsToDie ) outputChatBox ( "#c0c0c0* #abcdef"..string.gsub(getPlayerName (player_Wasted),"#%x%x%x%x%x%x","").." #c0c0c0has finished this round in third place and got #abcdef3 #c0c0c0points!", root, 255, 255, 255, true ) elseif(rank > 3 and rank < 31) then local pointsToDie = 1 local playerPoints = tonumber ( loadPlayerData( player_Wasted, "points" ) ) or 0 savePlayerData( player_Wasted, "points", playerPoints - pointsToDie ) outputChatBox ( "#c0c0c0* #abcdefYou died and lost #abcdef1 #c0c0c0point!", player_wasted, 255, 255, 255, true ) end end addEventHandler("onPlayerWasted", getRootElement(), bastardDied) Btw , loadPlayerData and savePlayerData are definied ? I doubt this. My Projects! No one.
myyusuf Posted March 13, 2012 Author Posted March 13, 2012 @@IIYAMA , please stop making these affirmations just for posts.ON : Try to replace these : local puan = tonumber ( loadPlayerData( player_Wasted, "points" ) ) or 0 Full code : function bastardDied( player_Wasted ) local rank = getPlayerRank( player_Wasted ) if (rank == 2) then local pointsToDie = 5 local playerPoints = tonumber">tonumber">tonumber ( loadPlayerData( player_Wasted, "points" ) ) savePlayerData( player_Wasted, "points", playerPoints + pointsToDie ) outputChatBox ( "#c0c0c0* #abcdef"..string.gsub(getPlayerName (player_Wasted),"#%x%x%x%x%x%x","").." #c0c0c0has finished this round in second place and got #abcdef5 #c0c0c0points!", root, 255, 255, 255, true ) elseif(rank == 3) then local pointsToDie = 3 local playerPoints = tonumber ( loadPlayerData( player_Wasted, "points" ) ) or 0 savePlayerData( player_Wasted, "points", playerPoints + pointsToDie ) outputChatBox ( "#c0c0c0* #abcdef"..string.gsub(getPlayerName (player_Wasted),"#%x%x%x%x%x%x","").." #c0c0c0has finished this round in third place and got #abcdef3 #c0c0c0points!", root, 255, 255, 255, true ) elseif(rank > 3 and rank < 31) then local pointsToDie = 1 local playerPoints = tonumber ( loadPlayerData( player_Wasted, "points" ) ) or 0 savePlayerData( player_Wasted, "points", playerPoints - pointsToDie ) outputChatBox ( "#c0c0c0* #abcdefYou died and lost #abcdef1 #c0c0c0point!", player_wasted, 255, 255, 255, true ) end end addEventHandler("onPlayerWasted", getRootElement(), bastardDied) Btw , loadPlayerData and savePlayerData are definied ? I doubt this. different. when i use that local puan = tonumber ( loadPlayerData( player_Wasted, "points" ) ) or 0 it doesnt effect to "points".
GanJaRuleZ Posted March 13, 2012 Posted March 13, 2012 Actually it definies the player points ? o.0 If 'points' isn't definied , the script will automaticaly use '0' .. My Projects! No one.
Kenix Posted March 13, 2012 Posted March 13, 2012 First parameter in event onPlayerWasted is total ammo count ( not element player ). Read it please. player_Wasted is number and you want get data from number? http://vk.com/the_kenix Вопросы задавайте на форуме, не пишите мне в личку. Please don't pm me.
GanJaRuleZ Posted March 13, 2012 Posted March 13, 2012 Right , instead of function bastardDied( player_Wasted ) use function bastardDied() And replace each "player_wasted" with "source" .. My Projects! No one.
myyusuf Posted March 13, 2012 Author Posted March 13, 2012 First parameter in event onPlayerWasted is total ammo count ( not element player ). Read it please. player_Wasted is number and you want get data from number? oh. thanks dude. i am a idiot Right , instead of function bastardDied( player_Wasted ) use function bastardDied() And replace each "player_wasted" with "source" .. thank you for helping too
Kenix Posted March 13, 2012 Posted March 13, 2012 No problem. http://vk.com/the_kenix Вопросы задавайте на форуме, не пишите мне в личку. Please don't pm me.
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