Samy_Romafia Posted March 3, 2012 Share Posted March 3, 2012 Can someone send me the cfg of "mtaserver.conf" for a mapping server. Thanks Link to comment
0 Dark Dragon Posted March 3, 2012 Share Posted March 3, 2012 editor.conf in \MTA San Andreas\server\mods\deathmatch\ <config> <!-- This parameter specifies the name the server will be visible as in the ingame server browser and on Game-Monitor. It is a required parameter. --> <servername>Map Editor Server</servername> <!-- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only needed for professional servers and should be left blank otherwise. This parameter specifies the IP to use for servers that have multiple IP addresses. If left blank, it will default to server's standard local IP address. --> <serverip></serverip> <!-- SERVERIP SHOULD BE LEFT BLANK UNLESS YOU ARE SURE OF WHAT YOU ARE DOING --> <!-- This parameter specifies the UDP port on which the server will be accepting incoming player connections; default value: 22003. It is a required parameter. --> <serverport>22010</serverport> <!-- This parameter specifies the number of maximum player slots available on the server; default value: 32. It is a required parameter. --> <maxplayers>1</maxplayers> <!-- This parameter specifies whether the builtin http server will be used. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <httpserver>1</httpserver> <!-- This parameter specifies the TCP port on which the server will be accepting incoming http connections. It can be set to the same value as <serverport>. It is a required parameter if <httpserver> is set to 1. --> <httpport>22011</httpport> <!-- If set, this parameter specifies the external URL from which clients will be able to download needed resources ingame. Otherwise they will download them directly from the server. --> <httpdownloadurl></httpdownloadurl> <!-- This parameter specifies whether the client files for hosting on an external web server should be automatically copied into mods/deathmatch/resource-cache/http-client-files/ Only relevant if <httpdownloadurl> is set. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <httpautoclientfiles>0</httpautoclientfiles> <!-- This parameter is deprecated. Please use httpmaxconnectionsperclient instead--> <httpconnectionsperclient></httpconnectionsperclient> <!-- This parameter limits the number of http connections each client can make. Depending on the type of http server that is used, a lower figure may reduce download timeouts. Available range: 1 to 8. --> <httpmaxconnectionsperclient>5</httpmaxconnectionsperclient> <!-- This parameter limits the number http connections that an IP can initiate over a short period of time. Available range: 1 to 100. default value: 20 --> <httpdosthreshold>20</httpdosthreshold> <!-- This parameter specifies what types of checks the clients should make to ensure there has been no tampering with certain settings. Values: 0 - disabled , -1 - everything. default value: -1. --> <verifyclientsettings>0</verifyclientsettings> <!-- Comma seperated list of disabled anti-cheats. e.g. To disable anti-cheat #2 and #3, use: 2,3 --> <disableac></disableac> <!-- This parameter specifies whether communications between the server and client is encrypted. Encryption can help prevent network data being viewed and modified. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <networkencryption>1</networkencryption> <!-- Minimum client version. Clients with a lower version will not be allowed to connect. After disconnection, clients will be given an opportunity to download an update. If left blank, this setting is disabled and there are no restrictions on who can connect. Version numbers are described here: [url=https://wiki.multitheftauto.com/wiki/GetPlayerVersion]https://wiki.multitheftauto.com/wiki/GetPlayerVersion[/url] and look like this: 1.1.0-9.03100.0 --> <minclientversion></minclientversion> <!-- Recommended client version. When connecting, if clients have a lower version, they will be given the option to download an update. If left blank, this setting is disabled. --> <recommendedclientversion></recommendedclientversion> <!-- This parameter can be used to make the server report to Game-Monitor master servers, allowing it to be visible in the ingame server browser. An additional UDP port needs to be available for this to work (value from <serverport> + 123 , so on a default <serverport> value 22003 the right port will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. --> <ase>0</ase> <!-- This parameter allows you to disable LAN broadcasting. --> <donotbroadcastlan>1</donotbroadcastlan> <!-- If set, players will have to provide a password specified below, before they can connect to the server. If left blank, server doesn't require a password from them. --> <password></password> <!-- This parameter reduces the server's bandwidth usage by using various optimizations. Values: none, medium or maximum ; default value: medium --> <bandwidth_reduction>none</bandwidth_reduction> <!-- Specifies the location and file name of this servers unique private key. This is used to prevent private files saved on the client from being read by other servers. More infomation about client private files can be found here: [url=https://wiki.multitheftauto.com/wiki/Filepath]https://wiki.multitheftauto.com/wiki/Filepath[/url] Keep a backup of this file in a safe place. Default value: server-id.keys--> <idfile>server-id.keys</idfile> <!-- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. --> <logfile>logs/editor_server.log</logfile> <!-- As well as the main log file, login successes and failures are logged here for easy reviewing of security issues. If left blank, this file is not used --> <authfile></authfile> <!-- This parameter specifies the location and name of the Access Control List settings file. If left blank, server will use acl.xml file, located in the same folder as this configuration file. --> <acl>editor_acl.xml</acl> <!-- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. --> <scriptdebuglogfile>logs/editor_scripts.log</scriptdebuglogfile> <!-- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <scriptdebugloglevel>0</scriptdebugloglevel> <!-- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <htmldebuglevel>0</htmldebuglevel> <!-- Specifies the frame rate limit that will be applied to connecting clients. Available range: 25 to 100. Default: 36. --> <fpslimit>36</fpslimit> <!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module> parameter(s). Optional parameter. --> <!-- <module src="sample_win32.dll"/> --> <!-- <module src="sample_linux.so"/> --> <!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped. To specify several resources, add more <resource> parameter(s). --> <resource src="editor" startup="1" protected="0"/> <resource src="defaultstats" startup="1" protected="0"/> <resource src="joinquit" startup="1" protected="0"/> <resource src="mapmanager" startup="1" protected="0"/> <resource src="parachute" startup="1" protected="0"/> </config> Link to comment
0 diegofkda Posted March 4, 2012 Share Posted March 4, 2012 What do you mean by 'mapping' server? If your map editor just messed up and want to fix it, use Dark Dragon's config and download the latest resource from here. If you mean with 'mapping server' a server where you can map with your friends, then use the default MTA server and default MTA config file, run your server via MTA SA directory/server/MTA server.exe and type in the server console 'start editor' (if you want admin rights then you must edit the acl.xml file). Actually, the default MTA cfg file must let your server work without problems (always if you don't want to unwanted people to enter your server, so it won't show up into the server list), you will have to send your IP to your team/friend always if the ports 22003, 22005 and 22126. You can let your server send a request to game-monitor to your server be shown in the MTA server list, you must adjust this CFG setting: <ase>1</ase> Probably you don't want to unwanted people mapping there, to avoid that you can set your password: <password>herethepasswordgoes</password> Hope this was helpful . Link to comment
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Samy_Romafia
Can someone send me the cfg of "mtaserver.conf" for a mapping server.
Thanks
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