Cadu12 Posted February 13, 2012 Share Posted February 13, 2012 Hmm I never played SMB and IWBTG(Yes I watched in youtube and it was hard ) Edit: I forget to write I have to download IWBTG later. Link to comment
AeroXbird Posted February 14, 2012 Share Posted February 14, 2012 This is very amusing, apart from the fact that i suck at it and cant even pass the darn tutorial Might want to get more music in this game, because one song being replayed the whole time gets on your nerves after a while. Link to comment
12p Posted February 14, 2012 Author Share Posted February 14, 2012 Well, the normal levels (not the tutorial) have a looping Super Mario 64 "Road to Bowser" remix, made by Alisa "ellebirdy23". So, basically, I've got 2 songs for the game (you can check the "music" folder). Link to comment
12p Posted February 21, 2012 Author Share Posted February 21, 2012 UPDATE: I'm almost finishing the game. Got 24/25 levels. The last one is gonna be a boss level. The networking system will be optimized and finished once I end the last level. Also, I've tweaked a bit the options system; now using "all shadows" options result in complete environment shading (no longer using the tileset to determine ground lightning ), there is a major difference between the graphic effects, and the sounds don't have volume anymore; they are just setup to be enabled or not. But music still has a volume option. I've determined that, even using the highest graphic levels, the game can still be played in an Intel Pentium IV computer (though it works at ~40/60 FPS). Also, I've written a bit more code for the tutorial. For those who die before finishing it, the game will respawn you in a specific section, depending on where you die. That way, you don't have to pass the whole room again to reach a point Here's a sample Link to comment
Faw[Ful] Posted February 23, 2012 Share Posted February 23, 2012 o nice you do it ! GJ Link to comment
Cadu12 Posted February 29, 2012 Share Posted February 29, 2012 I'd like post link to you wanna be game developer: http://www.gamefromscratch.com/post/201 ... loper.aspx I was learning C# using XNA or SlimDX. Im still learning Multiplayer and Network. Of course, im going move to SlimDX soon, because it has more features than XNA http://slimdx.org/features.php Link to comment
12p Posted February 29, 2012 Author Share Posted February 29, 2012 I'm going to move to OGRE. It's a great engine, and works under C++. I have a complete plan about what to do (what to learn, what to use and what to make), hehe Link to comment
Cadu12 Posted February 29, 2012 Share Posted February 29, 2012 I got better idea ( Not sure if you like my idea ), and Im making 2D game hehe. OGRE doesnt support 2D, its only 3D, yeah I wanna be C++ and 2D, also I dont like use SDL Link to comment
Jaysds1 Posted February 29, 2012 Share Posted February 29, 2012 So, What engine does GTA:SA use? Link to comment
Cadu12 Posted March 1, 2012 Share Posted March 1, 2012 It uses Custom engine, I tinhk Link to comment
12p Posted March 1, 2012 Author Share Posted March 1, 2012 RenderWare, with all rights owned by EA at the moment (EA used it on games like Burnout 3). Link to comment
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