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play sound for all players


uBiT

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Posted (edited)

Server

triggerClientEvent( 'playSound',root ) 

Client

addEvent( 'playSound',true ) 
addEventHandler( 'playSound',root, 
    function( ) 
        playSound( ... ) -- ... arguments 
    end 
)    

Edited by Guest
Posted

playSound is a client-side function and only player who called this function will hear the sound. You have to tell the server (triggerServerEvent) to tell all the clients (triggerClientEvent) to play the sound.

Posted
playSound is a client-side function and only player who called this function will hear the sound. You have to tell the server (triggerServerEvent) to tell all the clients (triggerClientEvent) to play the sound.

Thanks, working now :)

Posted

You're welcome. It's good to hear that you could manage to do it yourself. That makes me happy when people actually fix things without being given any code, just instructions.

  • Like 1

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