Jump to content

play sound for all players


uBiT

Recommended Posts

Posted (edited)

Server

triggerClientEvent( 'playSound',root ) 

Client

addEvent( 'playSound',true ) 
addEventHandler( 'playSound',root, 
    function( ) 
        playSound( ... ) -- ... arguments 
    end 
)    

Edited by Guest

http://vk.com/the_kenix

Вопросы задавайте на форуме, не пишите мне в личку.

Please don't pm me.

Posted
This works only for local player...

False , false , and again false ..

  
for _ in pairs( getElementsByType 'player' ) do 

This line will make the sound for all players :)

My Projects!

No one.

Posted
playSound is a client-side function and only player who called this function will hear the sound. You have to tell the server (triggerServerEvent) to tell all the clients (triggerClientEvent) to play the sound.

Thanks, working now :)

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...