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MTA For all GTA Games


Jaysds1

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Hi all,

Today/Tonight I was looking at mta archived files, and when I saw a lot of great things what mta offered back then, I was like... "Why don't mta give out all the mods for all the gta games?", yes I know it would be hard, but some people like other games than 1, so since MTA is not like SA-MP (I mean the name), or IV-MP, etc etc...

Why don't we give out different copies of mta for different GTA games?

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  • MTA Team

You can download MTA 0.5r2 here, and I think it is also available in the archive:

viewtopic.php?f=136&t=33529

As for why there is no further work done on it, this topic should give you a clear answer:

viewtopic.php?f=136&t=36543

Probably the only proper way to revive MTA for GTA3 and VC would be to port MTA:SA code to 3/VC, then work from there on improving the compatibility.

The reason why it is not happening is the lack of developers willing to work on it. There is also a rather small demand for mods for these games, although many people, myself included, would love to see them some day.

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  • 2 months later...
Probably the only proper way to revive MTA for GTA3 and VC would be to port MTA:SA code to 3/VC, then work from there on improving the compatibility.

The reason why it is not happening is the lack of developers willing to work on it. There is also a rather small demand for mods for these games, although many people, myself included, would love to see them some day.

For the porting part: Towncivilian said "MTA 0.5 is not open source", but if it's possible for me to work/practice my c++ on it, I'm greatful :)

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MTA 0.5.x's code is not fit for open-sourcing in its current state. I've done a considerable amount of work in cleaning it up recently (deobfuscation) but it still is a mess structure wise and there are issues with the client when compiled with VS2008. If it were ever open-sourced, it'd likely be somewhat of a rewrite; it'd maintain the core gameplay of MTA 0.5r2, but with all of the surrounding code (client/server, gta interface & hooks, etc) rewritten to allow open-sourcing, primarily for historical purposes and to illustrate how the mod works compared to the more modern multiplayer implementations.

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Liberty:Unleashed is a great MP mod for GTA III, MTA is a great mod for SA, and IV+ will be coming out soon. At some point, I'm assuming MTA Orange's code will be put to use in a mod for V. The only main gap is in VC, which currently only has some MTA 0.5 s'ghetti. There is a Vice:Unleashed in the works (by the LU team), but that kinda under wraps.

In other words, learn C++ and get to work.

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