Jaysds1 Posted December 25, 2011 Share Posted December 25, 2011 Hi all, Today/Tonight I was looking at mta archived files, and when I saw a lot of great things what mta offered back then, I was like... "Why don't mta give out all the mods for all the gta games?", yes I know it would be hard, but some people like other games than 1, so since MTA is not like SA-MP (I mean the name), or IV-MP, etc etc... Why don't we give out different copies of mta for different GTA games? Link to comment
karlis Posted December 25, 2011 Share Posted December 25, 2011 cause the engine needs recreate, MTA is purely based on reverse engineering and hacking the default SA engine, therefore each next game and engine needs complete rewrite and research. Link to comment
MTA Team jhxp Posted December 25, 2011 MTA Team Share Posted December 25, 2011 You can download MTA 0.5r2 here, and I think it is also available in the archive: viewtopic.php?f=136&t=33529 As for why there is no further work done on it, this topic should give you a clear answer: viewtopic.php?f=136&t=36543 Probably the only proper way to revive MTA for GTA3 and VC would be to port MTA:SA code to 3/VC, then work from there on improving the compatibility. The reason why it is not happening is the lack of developers willing to work on it. There is also a rather small demand for mods for these games, although many people, myself included, would love to see them some day. Link to comment
karlis Posted December 25, 2011 Share Posted December 25, 2011 oh, i misunderstood your question, sorry. Link to comment
Jaysds1 Posted December 25, 2011 Author Share Posted December 25, 2011 it's ok, it happens to everyone and thanks everyone for the info BTW, Do I have to edited the files for the MTA 0.5r2 Server in the same programs we use to develop on SA? Link to comment
Jaysds1 Posted February 28, 2012 Author Share Posted February 28, 2012 Probably the only proper way to revive MTA for GTA3 and VC would be to port MTA:SA code to 3/VC, then work from there on improving the compatibility.The reason why it is not happening is the lack of developers willing to work on it. There is also a rather small demand for mods for these games, although many people, myself included, would love to see them some day. For the porting part: Towncivilian said "MTA 0.5 is not open source", but if it's possible for me to work/practice my c++ on it, I'm greatful Link to comment
Towncivilian Posted February 28, 2012 Share Posted February 28, 2012 MTA 0.5.x's code is not fit for open-sourcing in its current state. I've done a considerable amount of work in cleaning it up recently (deobfuscation) but it still is a mess structure wise and there are issues with the client when compiled with VS2008. If it were ever open-sourced, it'd likely be somewhat of a rewrite; it'd maintain the core gameplay of MTA 0.5r2, but with all of the surrounding code (client/server, gta interface & hooks, etc) rewritten to allow open-sourcing, primarily for historical purposes and to illustrate how the mod works compared to the more modern multiplayer implementations. Link to comment
Otto Posted March 1, 2012 Share Posted March 1, 2012 When I read the title I think that he is suggesting to have MTA:I, MTA:II, MTA:III, MTA:IV, MTA:Liberty City Stories, MTA:Vice City, blah, blah, blah. Link to comment
AGENT_STEELMEAT Posted March 2, 2012 Share Posted March 2, 2012 Liberty:Unleashed is a great MP mod for GTA III, MTA is a great mod for SA, and IV+ will be coming out soon. At some point, I'm assuming MTA Orange's code will be put to use in a mod for V. The only main gap is in VC, which currently only has some MTA 0.5 s'ghetti. There is a Vice:Unleashed in the works (by the LU team), but that kinda under wraps. In other words, learn C++ and get to work. Link to comment
Towncivilian Posted March 2, 2012 Share Posted March 2, 2012 There's Vice City Online, but AFAIK the only released versions use VC:MP's codebase. Link to comment
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