bandi94 Posted October 23, 2011 Share Posted October 23, 2011 ok i am a beginer in 3D modeling whit MTA (i used 3D programs befor but just for fun) i don't know why but max 3D its not working on my computer so i use googel sketchUP Pro now i have a good 3D object saved as spk(sketchUp format) now how can i conver-t that 3D model to DFF and TXD ? thx for help Link to comment
mjau Posted October 23, 2011 Share Posted October 23, 2011 Well the max 3D thing it might be the same as txdworkshop that it gets pickt up by avg resident shield happent to me all the time without warning me i made a exeption for it now txd woekshop works ... Just a guess ... Link to comment
12p Posted October 23, 2011 Share Posted October 23, 2011 First convert to 3DS that SPK file. Get the pro version of Sketchup and export as 3DS. Then, you can use just Kam's Script DFF export tool for 3D Max to export as DFF (if the UI of 3D Max works, ofc). http://www.gtagarage.com/mods/show.php?id=9172 <-- Kam's script for 3DS Link to comment
bandi94 Posted October 23, 2011 Author Share Posted October 23, 2011 like i say 3D Max its not working on my cumputer i get 0xc00000005 error on starting .. Link to comment
12p Posted October 23, 2011 Share Posted October 23, 2011 Reinstall. Or get the missing file it says. Link to comment
bandi94 Posted October 23, 2011 Author Share Posted October 23, 2011 i read about that arrror and is something whit Nvidia Geforce series thing it not suported by Autodesc or something similar Link to comment
12p Posted October 23, 2011 Share Posted October 23, 2011 My graphics card is NVidia Geforce 6200. It even works on my crappy Intel Mobile 4 Series Family Chipset Link to comment
Slayer Posted October 23, 2011 Share Posted October 23, 2011 Gmax = free alternative to 3DSMax. Basically an older version of 3DSMax with some features taken out. Download and install Kam's Max Scripts for GMAX (not 3DSMax) Export a .3ds file with SketchUp (Pro) Import the .3ds file into Gmax. Add your final touches to the model and export a DFF and/or COL with Kam's Max Scripts. Then of course you'll need to make a TXD. Use TXD Workshop Link to comment
bandi94 Posted October 24, 2011 Author Share Posted October 24, 2011 ok finaly i make the 3D's max to work i think it was a bad version or ... now i completed the .dff my problem is : 1 - on a dff viwer (on my object i have holes) and if i watch true the hole i see the backbaround now i don't know in mta it will be transparent the object interior i mean if a watch in the holl it will be transparent the object inside ? if yes how can i fix it ? 2- my object in .dff is colored (i use sketchup and i colored it ) now how can i get the pohot ,image for TXD ? Link to comment
50p Posted October 24, 2011 Share Posted October 24, 2011 1. https://wiki.multitheftauto.com/wiki/Set ... oubleSided 2. What's pohot? Before you export the model to .dff, you have to UVW Unwrap or UV Map it. You can't just get the "colours" from the model that isn't unwrapped. Then, you can "Render to texture" to get the colours or simply render UV template with solid colour and texture it in any image editor. If you have no knowledge about 3D modelling/texturing then I suggest you read some tutorials first. You can also, use GTA Material in 3DS Max for each polygon with different colours and that will save you unwrapping the model. Link to comment
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