Piorun Posted October 1, 2011 Share Posted October 1, 2011 My suggestion is about a color of wind tints. Meybe some function setVehicleWindowTintColor, or something like that. I'm thinking that is cool idea to add a alpha argument too. What are you thinking about it? Link to comment
qaisjp Posted October 4, 2011 Share Posted October 4, 2011 I don't think it is possible. Link to comment
Cadu12 Posted October 4, 2011 Share Posted October 4, 2011 Agree with qaisjp. Im not sure if there is color for GTA:SA Offtopic: qaisjp hm uh... do you like race gamemode? Link to comment
ChaseOquinn Posted October 11, 2011 Share Posted October 11, 2011 It could be done with shaders. Link to comment
diegofkda Posted October 11, 2011 Share Posted October 11, 2011 Right, that can be done using shaders but it would change to all vehicles, not only one. Link to comment
qaisjp Posted October 11, 2011 Share Posted October 11, 2011 Not everyone is as clever as you Benox.exe Link to comment
diegofkda Posted October 11, 2011 Share Posted October 11, 2011 It's not required to edited the DFF, it's even easier to edit the TXD or make a shader, so you will be able to change its color whenever you want. Link to comment
Piorun Posted October 12, 2011 Author Share Posted October 12, 2011 But shaders are working only for models, not for vehicles so I can change it ofc, but every vehicle will have the same color of tints. Anyway - what is the name of tints texture? Link to comment
diegofkda Posted October 12, 2011 Share Posted October 12, 2011 It's applicable for textures, and the window tint is a texture. Link to comment
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