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MTA 1.1 and mipmaps


Faw[Ful]

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I don't know, GTA:SA supports it and I think when it's enabled on solo-mode, it's enabled too in multiplayer mode.

I am sure it d'ont work in MTA at least on custom model , because when I enabled or disabled it , nothing change.

No mipmap =

hhhsw.png

You like it ?

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Haaaaaaa , I find the place where I see enabled/disabled mipmapping in MTA 1.1

on this topic :

https://forum.multitheftauto.com/viewtop ... 92b6e71cdd

I read this :

added a possibility to change antialiasing and mipmapping setting within MTASA

first time I think about a new feature , but I see after that gta sa have it, I d'ont know if the gta sa default texture with mipmaps work well in MTA, need more test and wait for the new release of course :/

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