Faw[Ful] Posted August 1, 2011 Share Posted August 1, 2011 Does MTA 1.1 will support mipmaps texture ? http://en.wikipedia.org/wiki/Mipmap I know that gta sa can support it ! Link to comment
0 Jaysds1 Posted August 1, 2011 Share Posted August 1, 2011 they might work on that in MTA 1.2. Link to comment
0 karlis Posted August 5, 2011 Share Posted August 5, 2011 they might work on that in MTA 1.2. i have high doubt do you even know about that. @OP:check roadmap Link to comment
0 diegofkda Posted August 5, 2011 Share Posted August 5, 2011 they might work on that in MTA 1.2. i have high doubt do you even know about that. @OP:check roadmap The road map hasn't all features they will add, even in 1.2. Link to comment
0 karlis Posted August 6, 2011 Share Posted August 6, 2011 btw, isnt mipmapping supported in any 3d game? Link to comment
0 diegofkda Posted August 6, 2011 Share Posted August 6, 2011 I don't know, GTA:SA supports it and I think when it's enabled on solo-mode, it's enabled too in multiplayer mode. Link to comment
0 Faw[Ful] Posted August 6, 2011 Author Share Posted August 6, 2011 I don't know, GTA:SA supports it and I think when it's enabled on solo-mode, it's enabled too in multiplayer mode. I am sure it d'ont work in MTA at least on custom model , because when I enabled or disabled it , nothing change. No mipmap = You like it ? Link to comment
0 karlis Posted August 6, 2011 Share Posted August 6, 2011 but are your 3d models supported with mipmaps? Link to comment
0 Faw[Ful] Posted August 6, 2011 Author Share Posted August 6, 2011 but are your 3d models supported with mipmaps? Yea in G-txd you can generate mipmaps. Link to comment
0 diegofkda Posted August 6, 2011 Share Posted August 6, 2011 AAh! Now I understand, well, would be really nice that for +1.2 series... no more upgrades for 1.1 series now . Link to comment
0 Faw[Ful] Posted August 16, 2011 Author Share Posted August 16, 2011 Haaaaaaa , I find the place where I see enabled/disabled mipmapping in MTA 1.1 on this topic : https://forum.multitheftauto.com/viewtop ... 92b6e71cdd I read this : added a possibility to change antialiasing and mipmapping setting within MTASA first time I think about a new feature , but I see after that gta sa have it, I d'ont know if the gta sa default texture with mipmaps work well in MTA, need more test and wait for the new release of course Link to comment
Question
Faw[Ful]
Does MTA 1.1 will support mipmaps texture ?
http://en.wikipedia.org/wiki/Mipmap
I know that gta sa can support it !
Link to comment
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