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Real Drop Weapons


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Ur not annoying, your just new to this...

SolidSnake is either having a bad day or just confused or maybe tired...

I'll tell you something...

The stuff the player carries are pickups(examples: weapons, health, etc.), the stuff you see like boxes or fences are objects in the game...

SolidSnake should be sorry... Right?

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U have to bind a key for example "B".

And add function with:

removePedWeapon

createPickup -- to let it look like a dropped weapon

getGroundPosition or something to get the distance ( u have to know where the ground is to create the object correctly )

OR

u use this resource from community

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