DarkLink Posted July 2, 2011 Share Posted July 2, 2011 Okay guys, I went to setElementVisibleTo page and notice that there are some elements that cannot be invisible. because of sync.. But I want to do it client side, in some condition I want the object invisible to that client, and in another condition I want the object visible to client. Is there a possible suggestion? I though that I could do it, using move object. when I dont want client to see, I move object to sky, and when I want it to be seen I move it to the ground. But this is not a good solution for me, becouse the ground is not flat at that point.. Thanks guys in advance. EDIT: Personally I was thinking to myself here .. We can pick objects in the map file to put them on a table and when we dont want to view them we destroy them. When we want to view them we create them, in the same coordernadas they were created. Is it possible? or there are better solution? ty Thank you! Link to comment
Oz. Posted July 2, 2011 Share Posted July 2, 2011 Is there a reason why setElementAlpha wouldn't satisfy your requirement? Link to comment
DarkLink Posted July 2, 2011 Author Share Posted July 2, 2011 Is there a reason why setElementAlpha wouldn't satisfy your requirement? Thanks for ur answer, and I guess yes, there is a reason, I found this on wiki: This function sets the alpha(transparency) value for the specified element. This can be a player or a vehicle. Its true? or .. changed? ty Link to comment
Oz. Posted July 2, 2011 Share Posted July 2, 2011 I think 'element' is an overarching term for a whole bunch of things including objects, not just peds & vehicles. But I could be wrong, scripter I ain't. Link to comment
Faw[Ful] Posted July 2, 2011 Share Posted July 2, 2011 Yea objects can be invisible , but not semi-transparent easy way : give an interior to the object in the editor. Link to comment
DarkLink Posted July 2, 2011 Author Share Posted July 2, 2011 Yea objects can be invisible , but not semi-transparent easy way : give an interior to the object in the editor. ahhh putting on interior should work !! NICE I will try the setVisibleTo and change interior, talk to u later guys saying if it worked. thanks Link to comment
JR10 Posted July 2, 2011 Share Posted July 2, 2011 I think that setElementAlpha is for objects too, since i saw somewhere someone used it. Link to comment
[DemoN] Posted July 2, 2011 Share Posted July 2, 2011 I think that setElementAlpha is for objects too, since i saw somewhere someone used it. because you can use setElementAlpha on objects too. I tried it several times and it worked... Link to comment
JR10 Posted July 2, 2011 Share Posted July 2, 2011 So the wiki should be updated objects is added. Link to comment
karlis Posted July 2, 2011 Share Posted July 2, 2011 objects can be semi-transparent from 1.1 onwards, you just will need to make pretty easy shader for that. Link to comment
Faw[Ful] Posted July 2, 2011 Share Posted July 2, 2011 You think this will work with the alpha texture or opacity on a custom model, to be able work with all the visual possibility on this ? In single player I heard that is due to object parameters 4 and 8 ('Alpha Transparency 1' and 'Alpha Transparency 2' respectively). Link to comment
karlis Posted July 3, 2011 Share Posted July 3, 2011 You think this will work with the alpha texture or opacity on a custom model, to be able work with all the visual possibility on this ?In single player I heard that is due to object parameters 4 and 8 ('Alpha Transparency 1' and 'Alpha Transparency 2' respectively). no, just passing another alpha in pixel shader, and enabling alpha blending technique. Link to comment
DarkLink Posted July 3, 2011 Author Share Posted July 3, 2011 Guys setElementAlpha worked on my objects, MTA Team should edit wiki Future scripters could have the same doubt as me Here it is : https://wiki.multitheftauto.com/wiki/SetElementAlpha Thanks guys. Link to comment
Faw[Ful] Posted July 3, 2011 Share Posted July 3, 2011 You think this will work with the alpha texture or opacity on a custom model, to be able work with all the visual possibility on this ?In single player I heard that is due to object parameters 4 and 8 ('Alpha Transparency 1' and 'Alpha Transparency 2' respectively). no, just passing another alpha in pixel shader, and enabling alpha blending technique. Ok ! Well, I will make test and add my bugs on the mantis. For now (MTA 1.0.5) it work if the alpha is on the current object, current object will be visible behind the alpha of this object. Link to comment
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