I have been testing MTA SA 1.1 for a while, and as you can see, you can paint your car with RGB format, means you can make your own colors in any way you want!
Here are some works that I tried. It was a great success.
Note: This uses San Andreas Complete Vehicle Fix mod.
Comet in British Racing Green / Dark Green (0,50,0)
Comet in Lavender (175,200,150)
Comet in Dark Red (50,0,0)
These are my 3 sample colors. Maybe I forgot to include orange to the list!
Anyway, there was one problem while I was coloring. In an Infernus, setting color to (255,175,0) caused the color to go black instead. It happened on MTA SA 1.1 unstable 2483 (where the sound problem occurs). Tell me if someone else occured the same thing.
I really want to see someone who could create an RGB scrollbar / pallete for vehicles instead of color IDs (or both). It would be much better than those color IDs.
Question
Xierra
Hello! This is XX3 going to give some explanations about a new feature in MTA SA 1.1, custom car colors!
Check out the new update of get/setVehicleColor
I have been testing MTA SA 1.1 for a while, and as you can see, you can paint your car with RGB format, means you can make your own colors in any way you want!
Here are some works that I tried. It was a great success.
Note: This uses San Andreas Complete Vehicle Fix mod.
Comet in British Racing Green / Dark Green (0,50,0)
Comet in Lavender (175,200,150)
Comet in Dark Red (50,0,0)
These are my 3 sample colors. Maybe I forgot to include orange to the list!
Anyway, there was one problem while I was coloring. In an Infernus, setting color to (255,175,0) caused the color to go black instead. It happened on MTA SA 1.1 unstable 2483 (where the sound problem occurs). Tell me if someone else occured the same thing.
I really want to see someone who could create an RGB scrollbar / pallete for vehicles instead of color IDs (or both). It would be much better than those color IDs.
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