JR10 Posted June 17, 2011 Posted June 17, 2011 I got alot of txds files that i want to import but i can't since i don't know thier model to use engineImportTXD So any one know what to do? Thanks in advance.
Faw[Ful] Posted June 17, 2011 Posted June 17, 2011 If you use win XP, you can download the Med editor (gta sa solo editor) and see the txd used by the model.
CowTurbo Posted June 17, 2011 Posted June 17, 2011 maybe that helps you, takes time to load all list for me and lags for me too https://wiki.multitheftauto.com/index.php?title=IDE_List
Oz. Posted June 17, 2011 Posted June 17, 2011 I downloaded it i can't find the models Assuming you set it up correctly (path to gtasa.exe), if you select the 'Scene' tab on the left, and tick some of the boxes, clicking 'Render' will display the map models from the IDE lists you ticked in the Scene tab. maybe that helps you, takes time to load all list for me and lags for me too It shouldn't take long to load or lag very much at all if you only load up one or two areas. If you know roughly where your object is - say, somewhere in eastern San Fierro - loading just SFe and SFse should be enough to find your object. Indeed if you load up every single IPL it will take time to load and will rape your system.
CowTurbo Posted June 17, 2011 Posted June 17, 2011 It shouldn't take long to load or lag very much at all if you only load up one or two areas. If you know roughly where your object is - say, somewhere in eastern San Fierro - loading just SFe and SFse should be enough to find your object. Indeed if you load up every single IPL it will take time to load and will rape your system. yeap. thx =)
JR10 Posted June 17, 2011 Author Posted June 17, 2011 maybe that helps you, takes time to load all list for me and lags for me too https://wiki.multitheftauto.com/index.php?title=IDE_List ID is the model? and does it contains all the txd's?
Oz. Posted June 17, 2011 Posted June 17, 2011 ID is the unique identifier for each object, it is the number you would use in your script. DFF name is the name of the object, TXD name is the name of the .txd (texture) file used in relation to the DFF file. If you already know the names of the objects you want to replace, search for them in the DFF name list to get the relevant ID number.
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