AGENT_STEELMEAT Posted June 10, 2011 Posted June 10, 2011 Hey, I was wondering if it was possible to use the hot coffee animations in MTA - since MTA dosent even support the cold-coffee .exe's, all clients (should) have the animation locally (I assume), so is it just a matter of finding the ID? Or have these animations been purposely removed? I know that there was some work on custom animations done, but I figured this would be a little different. BTW, happy sex day! (6/9 2011)
karlis Posted June 10, 2011 Posted June 10, 2011 if your not lazy, you can check there https://wiki.multitheftauto.com/wiki/Animations if there isn't it, wait for 1.1 and then use https://wiki.multitheftauto.com/wiki/EngineLoadIFP https://wiki.multitheftauto.com/wiki/EngineUnloadIFP (actually i have no idea why is it removed from wiki function list) [WIP]GTA IV style hud+custom blips + blip text + circular radar areas
Towncivilian Posted June 10, 2011 Posted June 10, 2011 https://community.multitheftauto.com/index.php?p= ... ils&id=332 Credit to our wonderful moderator Dark Dragon. Apparently, "cold coffee" installs of GTASA are missing the required SEX & BLOWJOBZ animations that are used, according to a comment for that resource. You can verify this yourself if you wish. Have problems running MTA or are experiencing crashes? See this thread for help!
Oz. Posted June 10, 2011 Posted June 10, 2011 I don't think they're listed there, Karlis. The animation groups (SEX, BLOWJOBZ, SNM) and animation names are listed in gf_sex.scm (...\data\script\script.img). The file is encoded/compiled when viewed using Notepad or similar, but you're still able to see the animation information, eg: BJ_COUCH_START_PBLOWJOBZ SPANKEDWSNM SEX_3_FAIL_WSEX (ANIM_NAMEANIM_GROUP) You can find the rest yourself in the file stated above.
Towncivilian Posted June 10, 2011 Posted June 10, 2011 I don't think they're listed there, Karlis.The animation groups (SEX, BLOWJOBZ, SNM) and animation names are listed in gf_sex.scm (...\data\script\script.img). The file is encoded/compiled when viewed using Notepad or similar, but you're still able to see the animation information, eg: BJ_COUCH_START_PBLOWJOBZ SPANKEDWSNM SEX_3_FAIL_WSEX (ANIM_NAMEANIM_GROUP) You can find the rest yourself in the file stated above. Decompile main.scm with Sanny Builder and you'll be able to read the GF_SEX external script to find the rest of the animations used. Have problems running MTA or are experiencing crashes? See this thread for help!
AGENT_STEELMEAT Posted June 10, 2011 Author Posted June 10, 2011 if your not lazy, you can check therehttps://wiki.multitheftauto.com/wiki/Animations if there isn't it, wait for 1.1 and then use https://wiki.multitheftauto.com/wiki/EngineLoadIFP https://wiki.multitheftauto.com/wiki/EngineUnloadIFP (actually i have no idea why is it removed from wiki function list) I already looked at that list, and found nothing. Also, custom animations have been moved to MTA 1.2. Towncivillian - perfect, thanks.
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