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setFloorDampLevel


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 setFloorDampLevel ( bool state, [float level = 1.0])  

Set the actual floor state, if damp (like in rain weather, to true) or normal (to false).

Level : set the damp level.

carWheelWater: lol well I didn't have a better name, it will set if the car ehmm launches smoke behind.

:fadein:

Edited by Guest
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What's the property? well I don't want smoke behind the car, I want the floor reflections :) like in rain weather

Well, argument carWheelSmoke has been deleted.

models reflection when it rain =

This is only in gta 4 (well, this is for gta games) like this : http://i.ytimg.com/vi/pTBataRf_wM/0.jpg

GTA sa use only a simple reflection picture system that work okay on round model, no cube map or bump...reflection system.

I see corona effect when it rain in gta sa on the road, but I think this is only in gta sa 1.1 , not in version 1.0, maybe I am wrong for the version , but I am sure about the corona thingy.

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No, version has nothing with the rain effect.

In GTA:SA, yes, there are Coronas, and that effect is the effect I need, I can't make a script that simulates that because it would be ehemm so long and difficulty, and weirdly too.

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No, version has nothing with the rain effect.

In GTA:SA, yes, there are Coronas, and that effect is the effect I need, I can't make a script that simulates that because it would be ehemm so long and difficulty, and weirdly too.

ho ok !

But this effect dont work on custom maps.

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