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[REL]GTAIV-style hud 1.3 RELEASED


karlis

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Posted

its unfortunately not compatible with race after all, haven't looked into that tbh, ill fix that soon.

EDIT: update with the fixes and settings etc is coming shortly, but cant upload anything to community yet, so blame that.

Posted (edited)

updated to 1.3

*added setting saving

*added default setting loading

*added custom setting gui with colours and possibility to disable features

*fixed interiors still showing map

*fixed race issues

*split script into few files, might be easier to read

*some little tweaks i can't list now

Edited by Guest
  • MTA Team
Posted
updated to 1.3

*added setting saving

*added default setting loading 8added custom setting gui with colours and possibility to disable features

*fixed interiors still showing map *fixed race issues

*split script into few files, might be easier to read

*some little tweaks i can't list now

Brilliant!

  • 2 weeks later...
Posted

Firstly, well done for the resource.

I have a question: is it possible to completely remove the blips representing the vehicles/pickups and the blipText from the map?

I tried myself but i fail so..

Posted

f3 settings.

to completely remove without ability to set it back up you would have to remove line 21-24 from GUI.lua, and

set values to false in settings.lua line 44-47.

Posted
f3 settings.

to completely remove without ability to set it back up you would have to remove line 21-24 from GUI.lua, and

set values to false in settings.lua line 44-47.

Thank you alot :)

Posted

Need help with u code ,u sended me:

if vehicle then 
        hp=(getElementHealth(vehicle)-250)*0.24 
        armor=0 
    end 

Its not working because when the bar is 3/4 my car explodes. I want that it explodes at 4/4 and the green ring dont change from color with vehicle health. Same as what you did at player health.

  • 7 months later...
  • 2 weeks later...
Posted

I don't see bugs here.

You can change color yourself, and whatever is drawn in F11 map is in no way IVhud caused.

Or you're referring to lack of rotation for the blips?

  • 1 year later...
Posted

I still have trouble forming for radar blips, you could leave me an example of a blip already running could not understand the first example. :roll: Really want to use your resource put without the blips on my server is impossible.

sorry for bad english. :|

  • 3 weeks later...
Posted

hey, it's been a long time!

first of, sorry for the long delay, as you can see, i'm not active anymore at all.

anyway, you can do both of the things, and they are documented on the first post, but there might be some bugs that i won't fix anymore due to the resource requiring mayor overhaul anyway.

when i look at the source code myself, it gives me shivers, ugh, what was i thinking?

if the blip functions doesn't work, try clientside, because i'm not sure do the serverside functions work 100% unfortunately.

regarding the overhaul, i'll be realistic and say that it probably won't happen. if someone else is willing to do it, i would happily allow them to do so, though, as long as you credit me too.

cheers, karlis

  • 1 year later...

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