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mjau

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GUIEditor_Window = {} 
GUIEditor_Button = {} 
GUIEditor_TabPanel = {} 
GUIEditor_Tab = {} 
  
function createthegui() 
showCursor(true,true) 
GUIEditor_Window[1] = guiCreateWindow(6,0,297,596,"Spawn menu",false) 
GUIEditor_Button[1] = guiCreateButton(12,24,98,43,"Adminspawn",false,GUIEditor_Window[1]) 
GUIEditor_Button[2] = guiCreateButton(176,38,88,33,"Pilot",false,GUIEditor_Window[1]) 
GUIEditor_Button[3] = guiCreateButton(16,87,89,41,"Robber",false,GUIEditor_Window[1]) 
GUIEditor_Button[4] = guiCreateButton(16,149,88,40,"Hobo",false,GUIEditor_Window[1]) 
GUIEditor_Button[5] = guiCreateButton(15,200,92,35,"Carjacker",false,GUIEditor_Window[1]) 
GUIEditor_Button[6] = guiCreateButton(17,245,88,38,"Army Rangers",false,GUIEditor_Window[1]) 
GUIEditor_Button[7] = guiCreateButton(12,288,92,40,"Arms Dealer",false,GUIEditor_Window[1]) 
GUIEditor_Button[8] = guiCreateButton(14,335,87,37,"Drug Dealer",false,GUIEditor_Window[1]) 
GUIEditor_Button[9] = guiCreateButton(13,377,88,36,"The Organisation",false,GUIEditor_Window[1]) 
GUIEditor_TabPanel[1] = guiCreateTabPanel(288,123,0,5,false,GUIEditor_Window[1]) 
GUIEditor_Tab[1] = guiCreateTab("Tab",GUIEditor_TabPanel[1]) 
addEventHandler("onClientGUIClick", GUIEditor_Button[1], teleportPlayer, false) 
end 
  
function openTeleportWindow() 
    createthegui() 
end 
addCommandHandler("teleportme",openTeleportWindow) 
  
function teleportPlayer(button,state) 
    if button == "left" and state == "up" then 
        triggerServerEvent("movePlayerToPosition",getLocalPlayer(),1479.6,-1612.8,14.0,0) 
      end 
end 

It should work.

P.S: Proracer, this code had many other errors, you should have mentioned too.

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Because the server side part is also wrong.

function moveThePlayer(x,y,z,rotation) 
    if x and y and z and rotation then 
        local skin = getElementModel(source) 
        spawnPlayer(source,x,y,z,rotation,skin) 
        setCameraTarget(source,source) 
    end 
end 
addEvent("movePlayerToPosition",true) 
addEventHandler("movePlayerToPosition",root,moveThePlayer) 

Try that.

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GUIEditor_Window = {} 
GUIEditor_Button = {} 
GUIEditor_TabPanel = {} 
GUIEditor_Tab = {} 
  
function createthegui() 
showCursor(true,true) 
GUIEditor_Window[1] = guiCreateWindow(6,0,297,596,"Spawn menu",false) 
GUIEditor_Button[1] = guiCreateButton(12,24,98,43,"Adminspawn",false,GUIEditor_Window[1]) 
GUIEditor_Button[2] = guiCreateButton(176,38,88,33,"Pilot",false,GUIEditor_Window[1]) 
GUIEditor_Button[3] = guiCreateButton(16,87,89,41,"Robber",false,GUIEditor_Window[1]) 
GUIEditor_Button[4] = guiCreateButton(16,149,88,40,"Hobo",false,GUIEditor_Window[1]) 
GUIEditor_Button[5] = guiCreateButton(15,200,92,35,"Carjacker",false,GUIEditor_Window[1]) 
GUIEditor_Button[6] = guiCreateButton(17,245,88,38,"Army Rangers",false,GUIEditor_Window[1]) 
GUIEditor_Button[7] = guiCreateButton(12,288,92,40,"Arms Dealer",false,GUIEditor_Window[1]) 
GUIEditor_Button[8] = guiCreateButton(14,335,87,37,"Drug Dealer",false,GUIEditor_Window[1]) 
GUIEditor_Button[9] = guiCreateButton(13,377,88,36,"The Organisation",false,GUIEditor_Window[1]) 
GUIEditor_TabPanel[1] = guiCreateTabPanel(288,123,0,5,false,GUIEditor_Window[1]) 
GUIEditor_Tab[1] = guiCreateTab("Tab",GUIEditor_TabPanel[1]) 
addEventHandler("onClientGUIClick", GUIEditor_Button[1], teleportPlayer, false) 
addEventHandler("onClientGUIClick", myCloseButton, closeWindow, false) -- change myCloseButton to your close button element. 
end 
  
function openTeleportWindow() 
    createthegui() 
end 
addCommandHandler("teleportme",openTeleportWindow) 
  
function teleportPlayer(button,state) 
    if button == "left" and state == "up" then 
        triggerServerEvent("movePlayerToPosition",getLocalPlayer(),1479.6,-1612.8,14.0,0) 
      end 
end 
  
function closeWindow() 
    if button == "left" and state == "up" then 
    destroyElement(GUIEditor_Window[1]) 
    end 
end 

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GUIEditor_Window = {} 
GUIEditor_Button = {} 
GUIEditor_TabPanel = {} 
GUIEditor_Tab = {} 
  
function createthegui() 
showCursor(true,true) 
GUIEditor_Window[1] = guiCreateWindow(6,0,297,596,"Spawn menu",false) 
GUIEditor_Button[1] = guiCreateButton(12,24,98,43,"Adminspawn",false,GUIEditor_Window[1]) 
GUIEditor_Button[2] = guiCreateButton(176,38,88,33,"Pilot",false,GUIEditor_Window[1]) 
GUIEditor_Button[3] = guiCreateButton(16,87,89,41,"Robber",false,GUIEditor_Window[1]) 
GUIEditor_Button[4] = guiCreateButton(16,149,88,40,"Hobo",false,GUIEditor_Window[1]) 
GUIEditor_Button[5] = guiCreateButton(15,200,92,35,"Carjacker",false,GUIEditor_Window[1]) 
GUIEditor_Button[6] = guiCreateButton(17,245,88,38,"Army Rangers",false,GUIEditor_Window[1]) 
GUIEditor_Button[7] = guiCreateButton(12,288,92,40,"Arms Dealer",false,GUIEditor_Window[1]) 
GUIEditor_Button[8] = guiCreateButton(14,335,87,37,"Drug Dealer",false,GUIEditor_Window[1]) 
GUIEditor_Button[9] = guiCreateButton(13,377,88,36,"The Organisation",false,GUIEditor_Window[1]) 
GUIEditor_TabPanel[1] = guiCreateTabPanel(288,123,0,5,false,GUIEditor_Window[1]) 
GUIEditor_Tab[1] = guiCreateTab("Tab",GUIEditor_TabPanel[1]) 
addEventHandler("onClientGUIClick", GUIEditor_Button[1], teleportPlayer, false) 
addEventHandler("onClientGUIClick", myCloseButton, closeWindow, false) -- change myCloseButton to your close button element. 
end 
  
function openTeleportWindow() 
    createthegui() 
end 
addCommandHandler("teleportme",openTeleportWindow) 
  
function teleportPlayer(button,state) 
    if button == "left" and state == "up" then 
        triggerServerEvent("movePlayerToPosition",getLocalPlayer(),1479.6,-1612.8,14.0,0) 
      end 
end 
  
function closeWindow() 
    if button == "left" and state == "up" then 
    destroyElement(GUIEditor_Window[1]) 
    end 
end 
  

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You should have told that at the start.

GUIEditor_Window = {} 
GUIEditor_Button = {} 
GUIEditor_TabPanel = {} 
GUIEditor_Tab = {} 
  
function createthegui() 
showCursor(true,true) 
GUIEditor_Window[1] = guiCreateWindow(6,0,297,596,"Spawn menu",false) 
GUIEditor_Button[1] = guiCreateButton(12,24,98,43,"Adminspawn",false,GUIEditor_Window[1]) 
GUIEditor_Button[2] = guiCreateButton(176,38,88,33,"Pilot",false,GUIEditor_Window[1]) 
GUIEditor_Button[3] = guiCreateButton(16,87,89,41,"Robber",false,GUIEditor_Window[1]) 
GUIEditor_Button[4] = guiCreateButton(16,149,88,40,"Hobo",false,GUIEditor_Window[1]) 
GUIEditor_Button[5] = guiCreateButton(15,200,92,35,"Carjacker",false,GUIEditor_Window[1]) 
GUIEditor_Button[6] = guiCreateButton(17,245,88,38,"Army Rangers",false,GUIEditor_Window[1]) 
GUIEditor_Button[7] = guiCreateButton(12,288,92,40,"Arms Dealer",false,GUIEditor_Window[1]) 
GUIEditor_Button[8] = guiCreateButton(14,335,87,37,"Drug Dealer",false,GUIEditor_Window[1]) 
GUIEditor_Button[9] = guiCreateButton(13,377,88,36,"The Organisation",false,GUIEditor_Window[1]) 
GUIEditor_TabPanel[1] = guiCreateTabPanel(288,123,0,5,false,GUIEditor_Window[1]) 
GUIEditor_Tab[1] = guiCreateTab("Tab",GUIEditor_TabPanel[1]) 
addEventHandler("onClientGUIClick", GUIEditor_Button[1], teleportPlayer, false) 
end 
  
function openTeleportWindow() 
    createthegui() 
end 
addCommandHandler("teleportme",openTeleportWindow) 
  
function teleportPlayer(button,state) 
    if button == "left" and state == "up" then 
        triggerServerEvent("movePlayerToPosition",getLocalPlayer(),1479.6,-1612.8,14.0,0) 
        closeWindow() 
      end 
end 
  
function closeWindow() 
    destroyElement(GUIEditor_Window[1]) 
end 

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