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[REL] Resource Manager (resedit)


The_GTA

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Hey guys,

Yes, it works in MTA 1.1 :D

Hotfix: http://www.2shared.com/file/elbVNeMj/resedit.html

This shall be the offical topic of the Resource Manager I am currently working on.

https://community.multitheftauto.com/index.php?p=resources&s=details&id=1821

Instead of using the comment section, I ask you to give me suggestions on how to make the editor more user friendly.

I plan the following features on the way to 1.0.0:

  • Dictionary Support (register function names + description in resources 'dict.xml')
  • Working Map Saving using object management
  • Performance Critical colored comments
  • Serverside Preferences
  • Script Sessions
  • Resource File Management ('Show Files')
  • DirectX Elements drawing system
  • Multi script session support
  • Right-click menu
  • DirectX XML editor
  • Server Control Panel
  • ...

Please help me with this project.

Any questions? Post them here.

The_GTA

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I tested it a feew minutes back and wtf...THIS IS OUTSTANDING! Just a few requests: The ability to resize the panes as i work in windowed mode + low res and its all hunched up when i open the editor :3 So if that is possible that would be great :)

Unfortunately I have to keep closing my debugscript to open the editor >.<, if there is a way to hide the debug whilst editing please do so :D

Idea / Request 
On the left pane (resource scripts) 
  
First it should say "Resources" with a list of resources with an attached event handler for onGUIDoubleClick..so when you double click it shows the files in that resource.Try replacing the "Resource..." button with "Up" or "Resources" 

Great work The_GTA!

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Panes are kinda important, cause some people use windowed mode and it sucks to see it so small. (Is it possible to expand the script pane when the right/left pane is expanded/contracted.

Also i accidentally found a feature when pressing CTRL + [object/veh/player] The player is admin only, but vehicle is for all >.<

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Yeah, it uses the same access function, so if you do not want your vehicles to be edited, turn up the access level of your resource through ACL :)

How to do that?

Resource Manager handles access through ACL groups and their group inheritances. Simply add your resource to another 'group' node. You even could create a new group and give it a distinct ACL inheritance no other group has.

I really don't know, did you try pressing F7 to view the ScriptEdit in the whole window?

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We already discussed some, and some not, so may this be a reminder for some urgent feats.

- CTRL+X support

- When using CTRL+V when having some text selected, the pasted text doesnt overwrite the selected text.

- Home / End / Insert / Delete / Page down / Page up buttons have no effect

- Same size characters so code will be be shown as in notepad++ or whatever editor.

- Multi-script editting to prevent unsaved loss.

- Not needing to restart resedit upon adding a resource

Those are really important, got some possible features too.

- Resourcebrowser as in MTASE.

- Add a possibility to hide the functions list, or make F7 just full-full-screen :P

- Option to restart the resource after being saved, and some button to do that.

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