The_GTA Posted March 5, 2011 Share Posted March 5, 2011 (edited) Hey guys, Yes, it works in MTA 1.1 Hotfix: http://www.2shared.com/file/elbVNeMj/resedit.html This shall be the offical topic of the Resource Manager I am currently working on. https://community.multitheftauto.com/index.php?p=resources&s=details&id=1821 Instead of using the comment section, I ask you to give me suggestions on how to make the editor more user friendly. I plan the following features on the way to 1.0.0: Dictionary Support (register function names + description in resources 'dict.xml') Working Map Saving using object management Performance Critical colored comments Serverside Preferences Script Sessions Resource File Management ('Show Files') DirectX Elements drawing system Multi script session support Right-click menu DirectX XML editor Server Control Panel ... Please help me with this project. Any questions? Post them here. The_GTA Edited September 10, 2011 by Guest Link to comment
Castillo Posted March 5, 2011 Share Posted March 5, 2011 Best in-game editor i've seen (better than mine too ), keep up the good work Link to comment
#Paper Posted March 6, 2011 Share Posted March 6, 2011 The gui, when i press F6 or 'o' doesn't show T_T Link to comment
Castillo Posted March 6, 2011 Share Posted March 6, 2011 Did you added the resource to acl.xml? and gave him the required permissions? Link to comment
#Paper Posted March 7, 2011 Share Posted March 7, 2011 Did you added the resource to acl.xml? and gave him the required permissions? admin rights? Link to comment
qaisjp Posted March 7, 2011 Share Posted March 7, 2011 I tested it a feew minutes back and wtf...THIS IS OUTSTANDING! Just a few requests: The ability to resize the panes as i work in windowed mode + low res and its all hunched up when i open the editor :3 So if that is possible that would be great Unfortunately I have to keep closing my debugscript to open the editor >.<, if there is a way to hide the debug whilst editing please do so Idea / Request On the left pane (resource scripts) First it should say "Resources" with a list of resources with an attached event handler for onGUIDoubleClick..so when you double click it shows the files in that resource.Try replacing the "Resource..." button with "Up" or "Resources" Great work The_GTA! Link to comment
The_GTA Posted March 8, 2011 Author Share Posted March 8, 2011 Okay, I did not know that resizing the "panes" was that important. I will add that to 0.8.0 And about your "Resources" suggestion. I put high value into flexibility, so I will try to add an alternative. Link to comment
qaisjp Posted March 12, 2011 Share Posted March 12, 2011 Panes are kinda important, cause some people use windowed mode and it sucks to see it so small. (Is it possible to expand the script pane when the right/left pane is expanded/contracted. Also i accidentally found a feature when pressing CTRL + [object/veh/player] The player is admin only, but vehicle is for all >.< Link to comment
The_GTA Posted March 13, 2011 Author Share Posted March 13, 2011 Yeah, it uses the same access function, so if you do not want your vehicles to be edited, turn up the access level of your resource through ACL How to do that? Resource Manager handles access through ACL groups and their group inheritances. Simply add your resource to another 'group' node. You even could create a new group and give it a distinct ACL inheritance no other group has. I really don't know, did you try pressing F7 to view the ScriptEdit in the whole window? Link to comment
qaisjp Posted March 16, 2011 Share Posted March 16, 2011 lol Thanks, you should put that feature on top ^^ Link to comment
The_GTA Posted June 3, 2011 Author Share Posted June 3, 2011 New version is up, currently in beta stages. I just want to tell you guys that I am not gone and you should expect more feature critical releases in the 0.8.x version series Link to comment
qaisjp Posted June 4, 2011 Share Posted June 4, 2011 That is great, I can't wait for it! Link to comment
The_GTA Posted June 21, 2011 Author Share Posted June 21, 2011 I changed some graphical design and added the functionlist! Dictionary support is soon to come. Link to comment
will briggs Posted June 24, 2011 Share Posted June 24, 2011 Ahh finally, been looking for an ingame editor for ages! Link to comment
Cadu12 Posted July 2, 2011 Share Posted July 2, 2011 The_GTA, Do you remembers me? I am Cadu12, if you need test with me Link to comment
The_GTA Posted July 2, 2011 Author Share Posted July 2, 2011 Hey! You should have come to my MTA 1.1 server Anyone, who wants to have some coding fun with me, join me in my MTA 1.1 server. Link to comment
#Paper Posted July 2, 2011 Share Posted July 2, 2011 and what's ur mta 1.1 server name? Link to comment
CowTurbo Posted July 2, 2011 Share Posted July 2, 2011 Try to search The_GTA, i think it can be The_GTA Testing server or something, like usual, or maybe he got something unusual Link to comment
The_GTA Posted July 2, 2011 Author Share Posted July 2, 2011 Yup, Default MTA Server. Spent some fun evening with .:SDK:. Link to comment
Deltanic Posted July 5, 2011 Share Posted July 5, 2011 We already discussed some, and some not, so may this be a reminder for some urgent feats. - CTRL+X support - When using CTRL+V when having some text selected, the pasted text doesnt overwrite the selected text. - Home / End / Insert / Delete / Page down / Page up buttons have no effect - Same size characters so code will be be shown as in notepad++ or whatever editor. - Multi-script editting to prevent unsaved loss. - Not needing to restart resedit upon adding a resource Those are really important, got some possible features too. - Resourcebrowser as in MTASE. - Add a possibility to hide the functions list, or make F7 just full-full-screen - Option to restart the resource after being saved, and some button to do that. Link to comment
HunT Posted July 7, 2011 Share Posted July 7, 2011 I don't test this resource. . .but is possible edit the meta.xml? Example edit meta.xml in race-map type ghostmode true/false Yes = awesome script Link to comment
Deltanic Posted July 7, 2011 Share Posted July 7, 2011 That's not possible, but doesn't the adminpanel give you these options? Link to comment
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