Phat Looser Posted February 11, 2011 Share Posted February 11, 2011 At the moment I am hosting stuff on SanZoR's machine, but I am planning to change that and have a walk to a Hetzner server. As soon as that is done, you are free to host servers there - under the condition that the servers, or at least the non-anticheat parts of the servers, will be kept opensource. If you don't want to release your Scripts to the public, it might cost you a bit, even though the player count will stay unlimited. Reason for the "open source" idea is that I want to support those, who actually do something for the MTA community and release their scripts. That does not mean I'm stupid enough to host any 13 year old's server. Also I posted stuff here since wanted to advertise my new forum: http://deification-of-mayhem.de.to/. Its just a test, since I never actually "created" a community before. But gamenet.fi is dieing, and even though SanZoR supported me as much as he could, I cannot do anything for that community any more. Also, I think gamenet is not the type of name I'd choose for a community, since I don't want to talk about games alone. In other words, I am not sure if SanZoR will host anything again. The new host will be made, and paid, by me. And also I'm not asking for money, I'm asking for a community. Communities will make MTA more successful! Link to comment
Castillo Posted February 11, 2011 Share Posted February 11, 2011 I wouldn't put my scripts open source even if it's a free host, since 10 year old kids can take the code and run it without even learn how to script, which is not good at all. Link to comment
Phat Looser Posted February 11, 2011 Author Share Posted February 11, 2011 I wouldn't put my scripts open source even if it's a free host, since 10 year old kids can take the code and run it without even learn how to script, which is not good at all. That might be true, but do you really think a 10 year old kid will ever run a good server? He will mix up all scripts bad. Also, tell that the guys who released their code and maps at https://community.multitheftauto.com/ind ... =resources. Also, you are playing an opensource mod called "MTA". Yes, MTA is opensource. I never saw a 10 year old kid claiming MTA as his own. Link to comment
Castillo Posted February 11, 2011 Share Posted February 11, 2011 Yeah, but players must learn how to script also, and if you give them want their want they won't ever learn Link to comment
Phat Looser Posted February 11, 2011 Author Share Posted February 11, 2011 Yeah, but players must learn how to script also, and if you give them want their want they won't ever learn Don't tell me you never used examples to learn how to script. Link to comment
Castillo Posted February 11, 2011 Share Posted February 11, 2011 Oh, yeah, i did that at the start, but examples is one thing, complete scripts it's other thing. Link to comment
Phat Looser Posted February 11, 2011 Author Share Posted February 11, 2011 Oh, yeah, i did that at the start, but examples is one thing, complete scripts it's other thing. Complete scripts contain examples. Link to comment
12p Posted February 11, 2011 Share Posted February 11, 2011 People is L-A-Z-Y, they won't want to learn Lua and make good servers is there is no reason to do because of an user that released many scripts free-to-use. Just check how many Basemode 1.0 servers there are... Or check how many servers use downloaded-from-community resources... If you want to release your script, I would suggest you to just release some part of its code and destroy it functionality, for to make it an example of Lua Code Link to comment
Phat Looser Posted February 12, 2011 Author Share Posted February 12, 2011 Still you have an "extra health" script in your signature. Link to comment
Castillo Posted February 12, 2011 Share Posted February 12, 2011 So what? i have many public resources, but they aren't a whole game mode or so on. Link to comment
12p Posted February 12, 2011 Share Posted February 12, 2011 Still you have an "extra health" script in your signature. If you don't know, don't talk. For your knowledge, I've compiled that resource from the first release. EPIC FAIL Link to comment
Castillo Posted February 12, 2011 Share Posted February 12, 2011 Yeah, well that's another thing i was thinking. Link to comment
12p Posted February 12, 2011 Share Posted February 12, 2011 And my resource isn't a gamemode, just a SCRIPTING-TOOL SCRIPT to make easier to create "bosses" (with more than 250 HP). Link to comment
Phat Looser Posted February 13, 2011 Author Share Posted February 13, 2011 And my resource isn't a gamemode, just a SCRIPTING-TOOL SCRIPT to make easier to create "bosses" (with more than 250 HP). Ok, give me ten seconds. Server side: ped = {}; function createBoss(pedskin,health,x,y,z) local element = createPed(pedskin,x,y,z); ped[element] = true; setElementData(ped[id],"INVUL",true); setElementData(ped[id],"HEALTH",health); end function setBossHealth(element,health) if ped[element] then setElementData(element,"HEALTH",health); end end function bossDamage(element,damage) player = source; if ped[element] then local health = getElementData(element,"HEALTH"); if health == 0 or health <= damage killPed(element,player,getPedWeapon(player)); ped[element] = nil; else setElementData(element,"HEALTH",health-damage); end addEvent("Damage_Boss",true); addEventHandler("Damage_Boss",getRootElement(),bossDamage); XML: just define those two not callback functions as call-able client: function onPedDamage(element, weapon, bodypart, damage) if getElementData(element,"INVULNERABLE") then cancelEvent() triggerServerEvent("Damage_Boss",getLocalPlayer(),element,damage); end end I think that should run. Now that your script was released, do you think otherwise? Ok, fading out the ped is missing. A timer should do the job - trigger it client side, make the client fade it out (alpha-10 each frame) and done. Link to comment
12p Posted February 13, 2011 Share Posted February 13, 2011 Whatever. Are you going to fight, or what the hell? I thought on Extra Health like on Mission Timer, or textlib; it makes easier to do some things, but doesnt do all the work for something. Aaaaand I was just talking about people shouldn't release their resources, if it's a gamemode or a non-scripting-helping utility. But do whatever you want. If people becomes lazier and have less knowledge about THE REAL SERVER DEPELOPING WAY, will be fault of the people that released scripts like "Paradise Roleplay". Link to comment
Phat Looser Posted February 14, 2011 Author Share Posted February 14, 2011 That got a true part. But normally lazy people don't create successful servers. Link to comment
12p Posted February 14, 2011 Share Posted February 14, 2011 But lazy people keeps their noobish servers by a long time, and most of them uses home-hosted servers, so they don't have money-running-out problems... Link to comment
Phat Looser Posted February 23, 2011 Author Share Posted February 23, 2011 And the issue is...? They just create a bunch of empty servers. That happens in every game... Link to comment
Castillo Posted February 23, 2011 Share Posted February 23, 2011 "Empty"? actually those servers are mostly full, you can find lot of "default server name" servers with at least 25 players. Link to comment
CowTurbo Posted March 11, 2011 Share Posted March 11, 2011 They like no rules and cheating and war.. Link to comment
ishinam Posted March 16, 2011 Share Posted March 16, 2011 The Kid is talking nonsense like always.Its nothing wrong in releasing whole gamemode.MTA is more interesting with gamemodes like basemode and paradise. Link to comment
Castillo Posted March 16, 2011 Share Posted March 16, 2011 The Kid is talking nonsense like always.Its nothing wrong in releasing whole gamemode.MTA is more interesting with gamemodes like basemode and paradise. What The Kid said it's the similar to what i said, MTA paradise was a f*** bad idea, everyone just uses it without even learn how to do a simple Script and that really sucks. Link to comment
Killerzz Posted March 18, 2011 Share Posted March 18, 2011 What The Kid said it's the similar to what i said, MTA paradise was a f*** bad idea, everyone just uses it without even learn how to do a simple Script and that really sucks. You are wrong here, only few server run paradise gamemode. Releasing gamemodes add features to mta. There nothing kept in mta scripting. Gamemodes like race, basemode, freeroam, dd/dm, stealth ,ctf etc are good achievements of mta. Link to comment
12p Posted March 19, 2011 Share Posted March 19, 2011 The Kid is talking nonsense like always.Its nothing wrong in releasing whole gamemode.MTA is more interesting with gamemodes like basemode and paradise. Do you mean "interesting" to find more than 40 servers running the same Basemode gamemode? (I know there are some of them that made changes but are about 5%) Link to comment
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