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Improved race testing for 1.x editor


Ransom

Question

Posted

Download here: http://code.google.com/p/mtasa-resources/downloads/list

Temporarily stickied!

I noticed the editor's race testing was horrible compared to the old MTASA Race editor. Thus, I asked CCW a week ago to put in some testing stuff. He whipped this together in an hour or so:

racetester.jpg

As shown above, this shows when you choose to test in race mode:

  • 1,2,3,4: Checkpoint warping
  • 6: Whichever checkpoint you stopped the last test at
  • 8,9: Goes through vehicles the map uses, without warping to the cps they are used at
  • F1: Lets you create a custom vehicle from the freeroam menu to race with
  • 0: Re-use the last vehicle you chose with F1
  • F2: Hide help

The editor certainly needs some general attention, we would like it very much if some of the skilled scripters in the community could help us to address problems with it.

image.gif.e25ddd8be17e3a9b50a78609787fabd6.gif

Offical B.L.A.S.T.A.ddict
VCP - winners of the official MTA tournament (undefeated!) /smug

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Posted

Oops, I added the link to the resources zip download on Google code. This is where resources are updated. Every so often a new zip is compiled. This is what comes with future releases as the default resources. You can check the updates log by going to project home and going to updates.

Again, here it is: http://code.google.com/p/mtasa-resources/downloads/list

image.gif.e25ddd8be17e3a9b50a78609787fabd6.gif

Offical B.L.A.S.T.A.ddict
VCP - winners of the official MTA tournament (undefeated!) /smug

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