lySdEXiA Posted August 22, 2003 Share Posted August 22, 2003 Ok, I have proven it. It is NOT differences in handling files which makes MTA crash. A friend and I were playing over a LAN with the most different Handling files possible. It did not crash once. Our handling files were so different in order for us to 'train'. I had the Stinger set to 15000 acceleration and 20000 top speed. Other cars were as normal. He had the Stinger as normal, but the Pheonix at these stupidly high values. No Crashing. We even swapped cars with each other. No Crashing. This leads me to believe that Differences in hanling files are NOT responsible for MTA crashes. w00t! Link to comment
Ahhchuu Posted August 22, 2003 Share Posted August 22, 2003 yea... i got banned from 4 for having a slightly modified cheata.. i used for stunting... they called it car hack wich i found hilarious Link to comment
Evil Posted August 22, 2003 Share Posted August 22, 2003 Sorry to say this but your totaly wrong there is MANY things in the handleing.cfg that can cause crashes and it WONT do it over lan since you have a 0ping while on the net someone is still loading all the data on his side and a simple thing as him seeing the wrong thing on his side like say a packer doing a wheelie at 400mph will crash everyone Link to comment
ijsf Posted August 22, 2003 Share Posted August 22, 2003 ok here's a list of things why you shouldn't do that: - it's not fair against other people (except when all players got the same settings) when you're going to race for example - it won't sync very well.. if your acceleration is 15000 and your top speed is 20000 it's way too fast for the netcode to handle it properly. - GTA3 and GTA:VC aren't tuned to except cars with an extremely high acceleration/top speed like that. They are both a bit unstable when we're talking about errors and crashes. There are lots of things (randomly too) that will cause a crash because of the code of the games. For example: get to your top speed and bump to a building or accelerate from out of a building and fly over the sea, there are just many things that will cause a crash, even in single player with these tunes cars. we're planning to integrate CRC checks (or another algorithm) into MTA, so mta.scm and handling.cfg's CRC must equal the servers settings. Link to comment
Black Dragon Posted August 22, 2003 Share Posted August 22, 2003 how didnt i thought of that... crc checks... that will eliminate a big some of those cheaters... Link to comment
xerxes Posted August 22, 2003 Share Posted August 22, 2003 well, that seems a nice solution for the problem I'm pro greetings, xerxes Link to comment
tarrant_ino Posted August 22, 2003 Share Posted August 22, 2003 oh .. yes !! ... please implement asap !!! ... really fed up of cheaters .. set up a race .. all appears fine .. some dipstick shoots off on a piaggio at ridiculous speed crashes game !! ................AAAARRRRGGGGGGHHHHHHHHHH! Link to comment
lySdEXiA Posted August 25, 2003 Author Share Posted August 25, 2003 All things aside, CRC checking is an excellent idea. I Likes it muchly. BTW, i have had modified handling over the net as well without crashing anyone (it was only modified coz i forgot to change it back tho). Even so, CRC checking=good Link to comment
Mercenary Posted August 25, 2003 Share Posted August 25, 2003 As part of your anti cheat initiative, and part of the game mode set up, why not have the server store virtually all settings. Mainly the only thing I can think of at this point would be game speed. That way MTA doesn't just read what is going on, it will have the ability to write as well (thus stopping some obscure hacks). This could also (in the future) allow for server side mods that all clients will sync to when they connect (not content like new cars, just things like faster cars for stunts, or 2x gamespeed for insane-o mode...) Also, please reconsider the use CRC. This is very easy to fake, and if stopping cheaters is your goal, this will be circumvented far too easily. Consider MD5. Link to comment
Imegabyte Posted August 25, 2003 Share Posted August 25, 2003 Finally, a stop to all those damn cheaters, sounds promising, but how will this be implemented without setting of someone's (and mine) firewall(s) and/or breaching security, and will this checker leave open holes for hackers and such to take advantage of this open port(s)/connection(s)? or have you already thought of these and have answers for them… I don’t mean to be paranoid but they sound like valid questions to me. Link to comment
Evil Posted August 25, 2003 Share Posted August 25, 2003 i still think no matter what is done there will allways be cheaters but it will keep around 90% of cheaters from cheating just keep in mind it only takes someone who knows this stuff a good hour or two to find a way around it happens in all games anyways cant wait till next version hope that ever is choosen as protection is not going to slow down the load time when connecting would have for something to scan files before i connect would take to check everything on a decent computer quite some time Link to comment
fleccy Posted August 26, 2003 Share Posted August 26, 2003 i cheated the first time i played mta but i bet everybody's tried cheating were all guilty Link to comment
Guest Posted August 26, 2003 Share Posted August 26, 2003 iv neva cheated on mta is it possible? Link to comment
Bude Posted August 26, 2003 Share Posted August 26, 2003 i never did too and i never will (just got the message "You cannot make another post so soon after your last, please try again in a short while" WTF?? im not spamming, maybe you should shorten the time between posts a bit...) Link to comment
fleccy Posted August 26, 2003 Share Posted August 26, 2003 iv neva cheated on mta is it possible? no it's not anymore (shh he doesnt know) Link to comment
Bude Posted August 27, 2003 Share Posted August 27, 2003 lol i mean what people do in singleplayer doesnt matter, but cheating in multiplayer is just not fair not cool and its chicken-livered!! Link to comment
Iam A. Spammer Posted August 27, 2003 Share Posted August 27, 2003 why is it so hard to disable? I only cheat if it hurts everybody but me! j/k! Link to comment
Guest Posted September 4, 2003 Share Posted September 4, 2003 cough cough...cheaters....cough cough.... Link to comment
Iam A. Spammer Posted September 4, 2003 Share Posted September 4, 2003 cough cough...cheaters....cough cough.... What are you talking about? Hey,... pass that thing! Don't smoke it all! Link to comment
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