TDK Posted August 1, 2010 Posted August 1, 2010 Hello all, i have a question... it's a real to replace original elegy paintjob with a new one?? this is my script, but it don't works... anybody can help me plz?) function replaceModel() txd = engineLoadTXD("data/elegy.txd", 562 ) engineImportTXD(txd, 562) one = engineLoadTXD("data/elegy1.txd", 562 ) engineImportTXD(txd, 562) two = engineLoadTXD("data/elegy2.txd", 562 ) engineImportTXD(txd, 562) three = engineLoadTXD("data/elegy3.txd", 562 ) engineImportTXD(txd, 562) end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceModel) addCommandHandler ( "reloadcar", replaceModel ) and the 2nd script... function applyMods(res) if (res==getThisResource()) then local ref = engineLoadTXD ( "data/elegy.txd" ) engineImportTXD ( ref, 562 ) end end addEventHandler("onClientResourceStart", getRootElement(), applyMods) local ref = engineLoadTXD ( "data/elegy2.txd" ) engineImportTXD ( ref, 562, 2 ) end end addEventHandler("onClientResourceStart", getRootElement(), applyMods) local ref = engineLoadTXD ( "data/elegy1.txd" ) engineImportTXD ( ref, 562, 1 ) end end addEventHandler("onClientResourceStart", getRootElement(), applyMods) local ref = engineLoadTXD ( "data/elegy3.txd" ) engineImportTXD ( ref, 562, 3 ) end end addEventHandler("onClientResourceStart", getRootElement(), applyMods)
Xierra Posted August 1, 2010 Posted August 1, 2010 I think I ever heard of the same topic. It was answered that you can't change paintjobs yet. But you still can change it by your client.
TDK Posted August 1, 2010 Author Posted August 1, 2010 I think I ever heard of the same topic.It was answered that you can't change paintjobs yet. But you still can change it by your client. Please take me more information about it
DakiLLa Posted August 1, 2010 Posted August 1, 2010 By changing textures in your game. You can not replace paintjobs in MTA right now. [offtopic] Btw, what does 'ref' function do? I saw it in the sorces and it's now highlighted in [lua] tags. [/offtopic]
TDK Posted August 1, 2010 Author Posted August 1, 2010 By changing textures in your game. You can not replace paintjobs in MTA right now.[offtopic] Btw, what does 'ref' function do? I saw it in the sorces and it's now highlighted in [lua] tags. [/offtopic] 1 MTA Don't Support changing textures (san andreas data files has been modifed) 2 Replacing paintjobs IMHO is real... or how all replaces TXD files?! E
DakiLLa Posted August 1, 2010 Posted August 1, 2010 The TXD-replacement function replaces a texture of a model with a certain ID. As far as I know, vehicle paitjobs doesn't have an ID at all. Thats why you can't use engineImportTXD this way.
TDK Posted August 2, 2010 Author Posted August 2, 2010 The TXD-replacement function replaces a texture of a model with a certain ID. As far as I know, vehicle paitjobs doesn't have an ID at all. Thats why you can't use engineImportTXD this way. Thanks DaK !! +1 to you) theme closed
zorrigas Posted August 5, 2010 Posted August 5, 2010 1 MTA Don't Support changing textures (san andreas data files has been modifed) FALSE! Handling modification, Carmods, (.dat, .ide, etc files) not allowed according to the server. <verifyclientsettings>0</verifyclientsettings> for disable Change MODELS TXD, DFF, Cols, etc no gives problems.
50p Posted August 5, 2010 Posted August 5, 2010 1 MTA Don't Support changing textures (san andreas data files has been modifed) FALSE! Handling modification, Carmods, (.dat, .ide, etc files) not allowed according to the server. <verifyclientsettings>0</verifyclientsettings> for disable Change MODELS TXD, DFF, Cols, etc no gives problems. Depends what models and textures you're talking about and in what way are you changing the models/textures... https://wiki.multitheftauto.com/wiki/Ser ... ent_Checks
TDK Posted August 16, 2010 Author Posted August 16, 2010 1 MTA Don't Support changing textures (san andreas data files has been modifed) FALSE! Handling modification, Carmods, (.dat, .ide, etc files) not allowed according to the server. <verifyclientsettings>0</verifyclientsettings> for disable Change MODELS TXD, DFF, Cols, etc no gives problems. Depends what models and textures you're talking about and in what way are you changing the models/textures... https://wiki.multitheftauto.com/wiki/Ser ... ent_Checks ololo=D done.. but... i think in mta 1.1 or 1.2..... developers add this function)
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