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Custom car paintjobs


TDK

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Posted

Hello all, i have a question...

it's a real to replace original elegy paintjob with a new one??

this is my script, but it don't works... anybody can help me plz?)

function replaceModel() 
 txd = engineLoadTXD("data/elegy.txd", 562 )
engineImportTXD(txd, 562)
 one = engineLoadTXD("data/elegy1.txd", 562 )
engineImportTXD(txd, 562)
 two = engineLoadTXD("data/elegy2.txd", 562 )
engineImportTXD(txd, 562)
 three = engineLoadTXD("data/elegy3.txd", 562 )
engineImportTXD(txd, 562)
end
addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceModel)
 
addCommandHandler ( "reloadcar", replaceModel )

and the 2nd script...

function applyMods(res)
if (res==getThisResource()) then	
 
local ref = engineLoadTXD ( "data/elegy.txd" )
engineImportTXD ( ref, 562 )
end
end
addEventHandler("onClientResourceStart", getRootElement(), applyMods)
local ref = engineLoadTXD ( "data/elegy2.txd" )
engineImportTXD ( ref, 562, 2 )
end
end
addEventHandler("onClientResourceStart", getRootElement(), applyMods)
local ref = engineLoadTXD ( "data/elegy1.txd" )
engineImportTXD ( ref, 562, 1 )
end
end
addEventHandler("onClientResourceStart", getRootElement(), applyMods)
local ref = engineLoadTXD ( "data/elegy3.txd" )
engineImportTXD ( ref, 562, 3 )
end
end
addEventHandler("onClientResourceStart", getRootElement(), applyMods)

Posted

I think I ever heard of the same topic.

It was answered that you can't change paintjobs yet. But you still can change it by your client.

Posted
I think I ever heard of the same topic.

It was answered that you can't change paintjobs yet. But you still can change it by your client.

Please take me more information about it

Posted

By changing textures in your game. You can not replace paintjobs in MTA right now.

[offtopic] Btw, what does 'ref' function do? I saw it in the sorces and it's now highlighted in [lua] tags. [/offtopic]

Posted
By changing textures in your game. You can not replace paintjobs in MTA right now.

[offtopic] Btw, what does 'ref' function do? I saw it in the sorces and it's now highlighted in [lua] tags. [/offtopic]

1 MTA Don't Support changing textures (san andreas data files has been modifed)

2 Replacing paintjobs IMHO is real... or how all replaces TXD files?! E

Posted

The TXD-replacement function replaces a texture of a model with a certain ID. As far as I know, vehicle paitjobs doesn't have an ID at all. Thats why you can't use engineImportTXD this way.

Posted
The TXD-replacement function replaces a texture of a model with a certain ID. As far as I know, vehicle paitjobs doesn't have an ID at all. Thats why you can't use engineImportTXD this way.

Thanks DaK !! +1 to you) theme closed

Posted

1 MTA Don't Support changing textures (san andreas data files has been modifed)

FALSE!

Handling modification, Carmods, (.dat, .ide, etc files) not allowed according to the server.

<verifyclientsettings>0</verifyclientsettings> for disable

Change MODELS TXD, DFF, Cols, etc no gives problems.

:P

Posted

1 MTA Don't Support changing textures (san andreas data files has been modifed)

FALSE!

Handling modification, Carmods, (.dat, .ide, etc files) not allowed according to the server.

<verifyclientsettings>0</verifyclientsettings> for disable

Change MODELS TXD, DFF, Cols, etc no gives problems.

:P

Depends what models and textures you're talking about and in what way are you changing the models/textures...

https://wiki.multitheftauto.com/wiki/Ser ... ent_Checks

  • 2 weeks later...
Posted

1 MTA Don't Support changing textures (san andreas data files has been modifed)

FALSE!

Handling modification, Carmods, (.dat, .ide, etc files) not allowed according to the server.

<verifyclientsettings>0</verifyclientsettings> for disable

Change MODELS TXD, DFF, Cols, etc no gives problems.

:P

Depends what models and textures you're talking about and in what way are you changing the models/textures...

https://wiki.multitheftauto.com/wiki/Ser ... ent_Checks

ololo=D done.. but... i think in mta 1.1 or 1.2..... developers add this function)

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