Towncivilian Posted April 28, 2011 Share Posted April 28, 2011 I think I have the reason why there is no response from MTA team.Well, if MTA Team have to import ASI files, ASI files're DLLs files, so it will be easy to hack MTA. For example, I can modify tha ASI file and make a nice hack system ASI files cannot be protected, because as I know (correct me if I'm wrong) there is no way to "protect" an ASI file. As we've said before we cannot support ASI files as they can execute arbitrary code. There doesn't seem to be any source available for this ASI stream fix, so nobody other than the author knows exactly what it does. Link to comment
Xierra Posted April 28, 2011 Author Share Posted April 28, 2011 True, I never find them though. If we see another stream fix like this one, with source code, we should report it so stream fixes can be implemented in MTA SA. Though I did find the source code of SA limit adjuster, I can't get there because it's not found on server. Look here: http://www.gtaforums.com/index.php?show ... 95783&st=0 Link to comment
Xierra Posted May 5, 2011 Author Share Posted May 5, 2011 Sorry for double post but... The newest MTAQA video, on News Round Up - Spring Edition on Youtube, has this top rated comment: Thumbs up if MTA SA 1.1 should feature a stream memory fix for custom models and better FPS. (Taken from )For the better FPS, that's the fix on MTA SA 1.0.5 and 1.1, you can enjoy better FPS in 1.0.5 for now. They should redirect about the stream memory fix here. We have tried to find the source code, but there isn't. Ok, let's just hope Alexander_Blade comes back and give MTA Team the source code of the SA Stream Memory Fix. Other than that, there's no possible safe way. Why would MTA SA make ASI compability? With that, then CLEO mods are possible. MTA SA aims not to make that possible, because it's not safe. Link to comment
diegofkda Posted May 5, 2011 Share Posted May 5, 2011 I insist: we all can hack MTA with ASI / CS files. & as Towncivilian said: As we've said before we cannot support ASI files as they can execute arbitrary code. There doesn't seem to be any source available for this ASI stream fix, so nobody other than the author knows exactly what it does. Link to comment
mike_samaki Posted May 10, 2011 Share Posted May 10, 2011 Another option of how to get the source code is to ask Ashcratt as he's been making SA Limit Adjuster 2 for the next version of GTA United. There was a download link for the source code on his site before it was taken down. Worth a shot to ask him for the source code. EDIT I luckily had a copy of the source code for the Limit Adjuster backed up on a cd from years ago. Here is the link: http://www.mediafire.com/?tmigdrpopa0pwlt Link to comment
Xierra Posted May 10, 2011 Author Share Posted May 10, 2011 (edited) Wow thanks a lot mike_samaki! Ypu gave us hope. We could ask ashcratt for the newer version, I think the newer is better. We can also use Sacky's limit adjuster's source code (old version), all thanks to mike_samaki. Now awaiting response from the MTA SA team... Ehem, anybody can edit the MTA SA's data and then inject the limit adjuster's source code into a custom build? Anyone who can do that will be greatly appreciated. Alright, a mirror from me. It will be better than Mediafire! http://www.box.net/shared/8kthj6eps1 Edited May 11, 2011 by Guest Link to comment
diegofkda Posted May 11, 2011 Share Posted May 11, 2011 Yes! Nice, mike! This should added, but as Town said, we don't know exactly what it does, anyway FPS issues were fixed on 1.1. There are many people creating a Stream feature, so I think MTA Team can make it too... I believe they will fix all streams bugs before 1.1 . Link to comment
Xierra Posted May 21, 2011 Author Share Posted May 21, 2011 *bump* Just to keep it on top, anybody from the MTA Team read this? Hello? Link to comment
Arran Posted May 21, 2011 Share Posted May 21, 2011 There are various reports on the mantis about streamer so why do you have to "bump" your topic? http://bugs.mtasa.com/view.php?id=6096 http://bugs.mtasa.com/view.php?id=6089 http://bugs.mtasa.com/view.php?id=5745 http://bugs.mtasa.com/view.php?id=5309 http://bugs.mtasa.com/view.php?id=5293 http://bugs.mtasa.com/view.php?id=5143 ccw did a "streamer rewrite" 5 days ago http://code.google.com/p/mtasa-blue/sou ... ail?r=2677 maybe you should start checking mantis/googlecode before thinking you're being ignored. Link to comment
Xierra Posted May 26, 2011 Author Share Posted May 26, 2011 Whew, that's good news. But still, it doesn't fix the GTA streamer. What ccw did was fixing the MTA streamer. It's just half complete now, at least... Link to comment
diegofkda Posted May 26, 2011 Share Posted May 26, 2011 And now 1.1 lags a lot, 1000 times than 1.0.5 & 1.0.4 together anyway I'm waiting to 1.1, I can't wait for it!! Btw guys what's the thing that is making lags on 1.1? Link to comment
Godwin Posted May 26, 2011 Share Posted May 26, 2011 I've spent so many hours modding SA and now it looks so much better. It's horrible to see the textures pop and disappear, unless I use Alex's Stream Memory Fix. I'm very excited to see this feature has been taken in to consideration. This has to be the most requested feature I suppose. This needs to be implemented first before anything else. I don't care about new features, I just want this first before anything else BTW, I can confirm the lagging. Needs to be fixed. Link to comment
Godwin Posted May 26, 2011 Share Posted May 26, 2011 And I think ryden is the person who will be working on this? If so, wonder what's the progress... Link to comment
diegofkda Posted May 26, 2011 Share Posted May 26, 2011 Obviously if you mod your GTA:SA, the MTA Team has nothing to do because MTA hasn't been made for play with mods. Alex's stream fix cannot be imported to the MTA, because MTA Team can't handle ASI files, as Towncivilian said, no one knows how it works exepting the author. Link to comment
_Vincent_ Posted June 4, 2011 Share Posted June 4, 2011 now it's time to grab the latest 1.1 nightly btw http://code.google.com/p/mtasa-blue/updates/list Link to comment
Godwin Posted June 4, 2011 Share Posted June 4, 2011 Tested and working great! Finally! Thank you so much MTA team. Now release 1.1 quick Link to comment
Xierra Posted June 6, 2011 Author Share Posted June 6, 2011 Thank god. I think they're updating the streaming, including the MTA streamer, which is not really good because of delayed spawning (in my opinion). This topic is over? Well let's see the results first. Link to comment
diegofkda Posted June 6, 2011 Share Posted June 6, 2011 (edited) After that feature my local server is so unstable, I can't do anything because my PC starts to lag when I'm using map editor & hosting my local server, well, the CPU ussage goes up to 100 sometimes, not like in 1.0 series. Edited June 6, 2011 by Guest Link to comment
mike_samaki Posted June 6, 2011 Share Posted June 6, 2011 Glad the team added Sacky's Limit Adjuster into MTA! Been waiting for this feature for a long time. Tried the latest Nightly Build out along with SRT1.7 and Project Oblivion 2010 and it ran quite well and stable, the only problem was the sudden drop in fps at random times which I used to get in the previous MTA build, and that was default SA back then. Thumbs up to the team! Link to comment
Godwin Posted June 6, 2011 Share Posted June 6, 2011 Which version of SRT are you using? If you're using BLITZ's version you shouldn't install Project Oblivion as it is incompatible. It can slow/crash the game. BTW are you using ENB ?... it's looking good. Link to comment
diegofkda Posted June 6, 2011 Share Posted June 6, 2011 Glad the team added Sacky's Limit Adjuster into MTA! Been waiting for this feature for a long time. Tried the latest Nightly Build out along with SRT1.7 and Project Oblivion 2010 and it ran quite well and stable, the only problem was the sudden drop in fps at random times which I used to get in the previous MTA build, and that was default SA back then. Thumbs up to the team! Stable! Thumbs up to the team! It's the most MTA:SA stable version! exepting the FPS drop, but anyway I love it! Link to comment
Faw[Ful] Posted June 6, 2011 Share Posted June 6, 2011 Now a competition of the best graphic can begin , joke ! But it can be good to get the graphic we like, fast. You know, enb have alot of parameters. Link to comment
Deagle Posted June 6, 2011 Share Posted June 6, 2011 You can use UltraThing , which doesnt uses so much resources as ENB, and if I think better you can use it on almost all computers, even if they are not so performant. Link to comment
diegofkda Posted June 7, 2011 Share Posted June 7, 2011 But it can be good to get the graphic we like, fast. Should be better.. But it can be good to get the graphics the owner of the server wants, fast. I mean engine functions should be upgraded too Link to comment
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