Tockra Posted July 17, 2010 Share Posted July 17, 2010 Hi guys, i use this code: function OnPlayerConnect() bindKey ( "u", "both", botMove ) bindKey ( "k", "both", rechts ) bindKey ( "h", "both", links ) bindKey ( "j", "both", back ) end addEventHandler( "onClientResourceStart", getResourceRootElement(getThisResource()), OnPlayerConnect) function botMove(key,keystate) bot = getElementByID ( "bot" ) if(keystate == "down") then setPedControlState ( bot, "forwards", true ) elseif(keystate == "up") then setPedControlState ( bot, "forwards", false ) end end function rechts(key,keystate) if(keystate == "down") then setPedControlState ( bot, "vehicle_right", true ) elseif(keystate == "up") then setPedControlState ( bot, "vehicle_right", false ) end end function links(key,keystate) if(keystate == "down") then setPedControlState ( bot, "vehicle_left", true ) elseif(keystate == "up") then setPedControlState ( bot, "vehicle_left", false ) end end function back(key,keystate) if(keystate == "down") then setPedControlState ( bot, "backwards", true ) elseif(keystate == "up") then setPedControlState ( bot, "backwards", false ) end end h and k run but u and j dont run... Link to comment
50p Posted July 17, 2010 Share Posted July 17, 2010 Because you use wrong control names. Forwards and backwards are for peds who are not in vehicles. For peds inside vehicle use "accelerate" and "brake_reverse". Link to comment
Tockra Posted July 17, 2010 Author Share Posted July 17, 2010 Thank... Know someone how i can caliculate perfect curves ? The ped shall drive a curve and shall on the right street site after the curve ... Link to comment
Dark Dragon Posted July 18, 2010 Share Posted July 18, 2010 http://en.wikipedia.org/wiki/B%C3%A9zier_curve Link to comment
Tockra Posted July 18, 2010 Author Share Posted July 18, 2010 Thank you i need really your contact datas Link to comment
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