vovo4ka Posted June 4, 2010 Share Posted June 4, 2010 I want to replace ingame sniper rifle scope texture. But engineImportTXD works only with model ID. Any suggestions? If it is not possible, maybe add new feature to replace texture by name in 1.0.4 ? Link to comment
Xierra Posted June 4, 2010 Share Posted June 4, 2010 (edited) Here's the deal: You need to open TXD Workshop (or any other TXD editor), and find sniper.txd in gta3.img. If you found it, export it. Now edit only the sniperCROSSHAIR.png inside the sniper.txd which you imported by using the TXD Workshop. To do that, press import png in the TXD workshop and find sniperCROSSHAIR.png which you made. It will replace the old crosshair, and here ya go! You made it. But I don't really think replacing weapons is possible by now. Tips: the sniper crosshair can only be made 1/4 of it (90 degress only). The game will copy 3x until it was made to be a complete circle. Edited June 4, 2010 by Guest Link to comment
vovo4ka Posted June 4, 2010 Author Share Posted June 4, 2010 Oh. I need to make it in client-side script using scripting functions I know how to replace it using modding utilities Link to comment
Xierra Posted June 4, 2010 Share Posted June 4, 2010 Yeah, I really want that too. But I don't think it's possible by now. Request to make possibility to replace weapon, peds, CJ Clothes DFF & TXD, if they can. Link to comment
50p Posted June 5, 2010 Share Posted June 5, 2010 You can replace weapon textures. All you need to know is model ID. You can find these ID in \data\default.ide file. Model ID of your sniper rifle is 358. NOTE: Model ID is NOT the same as Weapon ID. Link to comment
vovo4ka Posted June 6, 2010 Author Share Posted June 6, 2010 But sniper.txd not linked with no one model. I think this is the same as replace radar map texture. But I dont know how Link to comment
50p Posted June 6, 2010 Share Posted June 6, 2010 But sniper.txd not linked with no one model. I think this is the same as replace radar map texture. But I dont know how I think you don't understand what I wrote. It doesn't matter what .txd file name is.. When you replace model's texture, you have to load .txd file first, but it doesn't matter what file name is but what texture names are inside. You can't replace radar textures because you need model ID of the object you are replacing texture... radar textures don't have IDs. This will replace texture of your sniper rifle: local txd = engineLoadTXD( "sniper.txd" ); engineImportTXD( txd, 358 ); Link to comment
dzek (varez) Posted June 6, 2010 Share Posted June 6, 2010 50p, you dont understand him he want to replace sight ("celownik") of sniper rifle, not the weapon itself. This thing is like radar - dont have ID. Its one of "internal" gta texture. Link to comment
50p Posted June 6, 2010 Share Posted June 6, 2010 I must have missed one word but anyway he got the answer. You can't replace radar textures because you need model ID of the object you are replacing texture... radar textures don't have IDs. That's exactly the same for car paintjobs and scope. Link to comment
vovo4ka Posted June 6, 2010 Author Share Posted June 6, 2010 This is sad It'll be usefull Link to comment
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