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setWaterColor


Pinda

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Posted

Meta

<meta>
<info gamemodes="race" type="map" name="Assassin's Bum Life" author="Assassin natuurlijk" version="1.0.0" />
<map src="Assassin-BumLife.map" dimension="0" />
<script src="client.lua" type="client" />
<settings>
<setting name="#skins" value='[ "cj" ]' />
<setting name="#maxplayers" value="[ 128 ]" />
<setting name="#gamespeed" value="[ 1 ]" />
<setting name="#ghostmode" value='[ "false" ]' />
<setting name="#time" value="12:0" />
<setting name="#vehicleweapons" value='[ "false" ]' />
<setting name="#minplayers" value="[ 0 ]" />
<setting name="#weather" value="[ 0 ]" />
<setting name="#gravity" value="[ 0.008000 ]" />
<setting name="#waveheight" value="[ 0 ]" />
<setting name="#respawntime" value="[ 5 ]" />
<setting name="#locked_time" value="[ false ]" />
<setting name="#duration" value="[ 1800 ]" />
<setting name="#respawn" value='[ "timelimit" ]' />
settings>
meta>

and client.lua

red,green,blue,alpha=0,255,0,0
addEventHandler("onClientResourceStart",getResourceRootElement(),function()
setWaterColor(red,green,blue,alpha)
end)

what i did wrong ?

Posted

i think after he open map in editor the water color isnt changing (as script isn't fired up, just map loaded, am i right?)

OR

he want to have possibility of chaning water color in map editor.

i bet on 1 option anyway

Posted
i think after he open map in editor the water color isnt changing (as script isn't fired up, just map loaded, am i right?)

OR

he want to have possibility of chaning water color in map editor.

i bet on 1 option anyway

im not stupid so option 2 can go away xD

ok, for the detail.

i create a map, and because 1.0.0 editor has so many bugs, it crashes a lot of times. so i already edited the meta and added a client, (mods\deathmatch\resources).

when i open the editor again, i open the map. no change of water color. and when i try to test it. it wouldnt load.

Edit

is it even possible to load a client.lua in the map editor ?

Posted

Geez, have you refreshed the list? Just write refresh on console.

If not, check the resource again. And look for messages during the refresh.

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