Dreft Posted May 2, 2010 Posted May 2, 2010 Is it possible to show HUD elements after using setCameraMatrix() ? Because after setCameraMatrix() all HUD is hidden. https://wiki.multitheftauto.com/wiki/Sho ... dComponent doesn't work to do that.
Callum Posted May 2, 2010 Posted May 2, 2010 Note: Calling this function takes the camera's focus away from the player and sets the camera in a fixed position and rotation. I guess that means as it's not focused on the player, and the HUD is a property of the player element, it won't show.
Dreft Posted May 2, 2010 Author Posted May 2, 2010 I've using setCameraMatrix() in food shop to see sales-man in first person view. Then I showing GUI window where player chooses what he want's to buy. Food increase health, so I wanted HUD that player see how much HP he have. Maybe I insert label in GUI window with "Current health: [HP HERE]".. you have to re-draw it using dx functions How I can redraw HUD using dx functions ?
robhol Posted May 2, 2010 Posted May 2, 2010 Trust me, redrawing HUD with GUI is partly ok, partly difficult, partly f**king impossible (radar), but a simple health bar is no biggie.
karlis Posted May 3, 2010 Posted May 3, 2010 rob, square radar will be possible in 1.0.4 i think(unless rotation will spoil dxDrawImageSection, too)
dzek (varez) Posted May 3, 2010 Posted May 3, 2010 i think radar in interior isnt needed.. its empty anyway
karlis Posted May 3, 2010 Posted May 3, 2010 yep, and producing blips w/o radar is easy one thing i would like is possibility to change "blips only"
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