[M2S]moe Posted May 1, 2010 Share Posted May 1, 2010 (edited) Brought to you by Coming soon to a server near you... Test it right now! 217.16.4.43 port 22003 This is a very standard Attack and Defend gamemode where players from each team have specific goals: - Team Attack: Must spawn vehicle and find tactical ways to either kill all Defenders, or stay 20 seconds (by default) in the checkpoint. - Team Defend: Must successfully defend the checkpoint until time runs out or all Attackers are killed. THIS MODE REQUIRES YOU TO USE THE LATEST ADMIN RESOURCE IF YOU WISH TO EDIT SETTINGS (meta.xml) INGAME: Admin Resource Download HERE Attack & Defend: DOWNLOAD HERE Available commands: - User commands: F1: Lobby spawn option menu F2: Vehicle spawn option menu F3: Teleport option menu F4: Dueling option menu F5: Base/arena browsing option menu /s, /skin, /setskin [iD]: Change player skin /f, /fight, /fstyle [iD]: Change player fighting style /v, /car, /vehicle [iD/PartofName]: Spawn a vehicle in lobby /tp [1-10]: Teleport to an exterior /int [1-147]: Teleport to an interior /teams: View playercount per team (out of round) /votebase [baseid]: Start a vote for base /votearena [arenaid]: Start a vote for arena /spec: Spectate inround players /specduel [PartofName]: Spectate dueling players /kill: Kill yourself /lounge: Teleport to the lounge /credits: Show the credits - Admin commands: /startbase [baseid or -1(random)]: Only usable out of rounds, starts a base /startarena [arenaid or -1(random)]: Only usable out of rounds, starts an arena /createbase: Base creation menu (refreshall required after base creation) /createarena: Arena creation menu (refreshall required after arena creation) /delbase [baseid]: Deletes a base (refreshall required after base deletion) /delarena [arenaid]: Deletes an arena (refreshall required after arena deletion) /endround: Abruptly ends the current round (no winner) /add [playername]: Bring a player into the round /remove [playername]: Remove a player from the round /givemenu [playername]: Put a player back into weapon selection /readd [playername]: Readd a player to the round /switch [playername]: Switch a player's team /swap: Swap the teams (Attack to Defense) /balance: Balance the teams (Attack/Defense) /allvs [clanTag]: put clanmembers into the same team, the rest vs them /pause: Pause/unpause the round /ann [msg]: Announce command for admins Admins can use the admin resource included to change gamemode settings directly ingame (requires "restart aad" in console) You will be able to change the following settings in your meta.xml, or directly ingame via the ADMIN resource: <setting name="*gametype" value="Attack n Defend" friendlyname="The gamemode name" group="Mode" accept="*" desc="Changes the gamemode name" /> <setting name="*URL" value="www.menace2society.org" friendlyname="Your website URL" group="Visual" accept="*" desc="Changes the URL in bottom right corner of lobby" /> <setting name="*welcomemsg" value="#FFFFFFWelcome to #FFD700Menace #FF0000II #FFD700Society#FFFFFF A/D Server" friendlyname="The chat welcome message" group="Visual" accept="*" desc="Changes the chat welcome message" /> <setting name="*urlmsg" value="#FFFFFFVisit us @ #FFD700www.menace#FF00002#FFD700society.org" friendlyname="The chat url message" group="Visual" accept="*" desc="Changes the chat url message" /> <setting name="*teamkill" value="[false]" friendlyname="Team kill" group="Mode" accept="false,true" desc="Set to true to enable friendly fire" /> <setting name="*headshots" value="[false]" friendlyname="Headshots" group="Mode" accept="false,true" desc="Set to true to enable headshots" /> <setting name="*fastfire" value="[true]" friendlyname="Bug: fastfire" group="Mode" accept="false,true" desc="Set to false to disable fastfire" /> <setting name="*quickreload" value="[true]" friendlyname="Bug: quickreload" group="Mode" accept="false,true" desc="Set to false to disable quickreload" /> <setting name="*fastmove" value="[true]" friendlyname="Bug: fastmove" group="Mode" accept="false,true" desc="Set to false to disable fastmove" /> <setting name="*lobbyarmor" value="[true]" friendlyname="Allow armor in lobby" group="Lobby" accept="false,true" desc="Set to false to disable armor" /> <setting name="*roundarmor" value="[true]" friendlyname="Allow armor in rounds" group="Round" accept="false,true" desc="Set to false to disable armor" /> <setting name="*duelarmor" value="[true]" friendlyname="Allow armor in duels" group="Lobby" accept="false,true" desc="Set to false to disable armor" /> <setting name="*CPtime" value="[20]" friendlyname="Base takeover time" group="Round" accept="1-60" desc="Time the attacker must stay in the checkpoint to win" /> <setting name="*CPcolor" value="#FF0000" friendlyname="Checkpoint color" group="Mode" accept="*" desc="The checkpoint's color in HEX" /> <setting name="*attname" value="Attack" friendlyname="First team's name" group="Mode" accept="*" desc="Changes the first team's name" /> <setting name="*defname" value="Defense" friendlyname="Second team's name" group="Mode" accept="*" desc="Changes the second team's name" /> <setting name="*refname" value="Referee" friendlyname="Third team's name" group="Mode" accept="*" desc="Changes the third team's name" /> <setting name="*attcolor" value="#FF0000" friendlyname="First team's color" group="Mode" accept="*" desc="Changes the first team's color" /> <setting name="*defcolor" value="#0000FF" friendlyname="Second team's color" group="Mode" accept="*" desc="Changes the second team's color" /> <setting name="*refcolor" value="#00FF00" friendlyname="Third team's color" group="Mode" accept="*" desc="Changes the third team's color" /> <setting name="*attskin" value="[18]" friendlyname="Attackers' skin" group="Mode" accept="7, 9-29,30-41,43-64,66-73,75-85,87-118,120-148,150-207,209-238,240-264,274-288" desc="Attackers' skin" /> <setting name="*defskin" value="[285]" friendlyname="Defenders' skin" group="Mode" accept="7, 9-29,30-41,43-64,66-73,75-85,87-118,120-148,150-207,209-238,240-264,274-288" desc="Defenders' skin" /> <setting name="*refskin" value="[20]" friendlyname="Referees' skin" group="Mode" accept="7, 9-29,30-41,43-64,66-73,75-85,87-118,120-148,150-207,209-238,240-264,274-288" desc="Referees' skin" /> <setting name="*introRand" value="[true]" friendlyname="Intro screen coordinates randomized" group="Visual" accept="false,true" desc="Randomize intro location" /> <setting name="*introXYZ" value="[[-1062.76,1055.50,1347.65]]" friendlyname="Intro screen coordinates" group="Visual" accept="*" desc="Must be valid coordinates" /> <setting name="*introIntID" value="[10]" friendlyname="Intro screen interior ID" group="Visual" accept="*" desc="Must be a valid interior ID or 0 for outside" /> <setting name="*lobbyXYZ" value="[[365.34,2537.29,16.9]]" friendlyname="Lobby coordinates" group="Lobby" accept="*" desc="Must be valid coordinates" /> <setting name="*lobbyIntID" value="[0]" friendlyname="Lobby interior ID" group="Lobby" accept="*" desc="Must be a valid interior ID or 0 for outside" /> <setting name="*lobbySkins" value="[[0,7,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,66,67,68,69,70,71,72,73,75,76,77,78,79,80,81,82,83,84,85,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,274,275,276,277,278,279,280,281,282,283,284,285,286,287,288]]" friendlyname="Lobby allowed skins" group="Lobby" accept="*" desc="Lobby allowed skin ID" /> <setting name="*lobbyWepsMelee" value="[[2,3,5,6,7,10,11,12,14,15]]" friendlyname="Lobby allowed melee weapons" group="Lobby" accept="*" desc="Lobby allowed melee weapon IDs" /> <setting name="*lobbyWepsGuns" value="[[22,23,24,25,26,27,29,28,32,30,31,33,34]]" friendlyname="Lobby allowed weapons" group="Lobby" accept="*" desc="Lobby allowed weapon IDs" /> <setting name="*baseWepsHand" value="[[16,1]]" friendlyname="Round allowed handheld weapons" group="Round" accept="*" desc="Round allowed handheld weapon IDs" /> <setting name="*baseWepsGun1" value="[[23,150]]" friendlyname="Round allowed first weapons" group="Round" accept="*" desc="Round allowed first weapon IDs" /> <setting name="*baseWepsGun2" value="[[24,150]]" friendlyname="Round allowed second weapons" group="Round" accept="*" desc="Round allowed second weapon IDs" /> <setting name="*baseWepsGun3" value="[[25,80,30,250,31,250,33,50,34,50]]" friendlyname="Round allowed third weapons" group="Round" accept="*" desc="Round allowed third weapon IDs" /> <setting name="*arenaWepsHand" value="[[17,1]]" friendlyname="Round allowed handheld weapons" group="Round" accept="*" desc="Round allowed handheld weapon IDs" /> <setting name="*arenaWepsGun1" value="[[24,150]]" friendlyname="Round allowed first weapons" group="Round" accept="*" desc="Round allowed first weapon IDs" /> <setting name="*arenaWepsGun2" value="[[23,150]]" friendlyname="Round allowed second weapons" group="Round" accept="*" desc="Round allowed second weapon IDs" /> <setting name="*arenaWepsGun3" value="[[27,80,30,250,31,250,33,50,34,50]]" friendlyname="Round allowed third weapons" group="Round" accept="*" desc="Round allowed third weapon IDs" /> <setting name="*gunlimits" value="[[34,2,27,1]]" friendlyname="Gun limits inround (GUN,LIMIT)" group="Round" accept="*" desc="Limit how many times a gun can be selected per team (ex: 24, 2 --> deagle can be selected twice maximum per team!)" /> <setting name="*LobbyCars" value="[[602,496,401,518,527,589,419,533,526,474,545,517,410,600,436,580,439,549,491,445,604,507,585,587,466,492,546,551,516,467,426,547,405,409,550,566,540,421,529,581,509,481,462,521,463,510,522,461,448,468,586,485,431,438,437,537,574,420,525,408,449,552,416,433,427,490,528,407,523,470,598,596,597,599,601,428,499,609,498,524,532,578,486,406,573,455,588,403,423,414,443,515,531,456,459,422,482,605,530,418,572,582,413,440,543,583,478,554,536,575,534,567,535,576,412,402,542,603,475,441,501,465,564,568,424,504,457,483,508,571,500,444,556,557,471,495,539,429,541,415,480,562,565,434,494,502,503,411,559,561,560,506,451,558,555,477,579,400,404,489,479,442,458]]" friendlyname="Cars & Bikes" group="Lobby" accept="*" desc="Cars & Bikes IDs" /> <setting name="*LobbyPlanes" value="[[511,548,512,593,417,487,553,488,497,563,519,460,469,513,472,473,493,595,484,430,453,452,446,454]]" friendlyname="Boats & Planes" group="Lobby" accept="*" desc="Boats & Planes IDs" /> Edited May 17, 2010 by Guest Link to comment
[M2S]moe Posted May 1, 2010 Author Share Posted May 1, 2010 (edited) Thanks More screens, in round mostly (click to see full size screenshot): The kill message, with custom spin around you in slow motion when you die! A quick look at inround GUIs Base/Arena countdown screen, where you can see the ID, name, description, and a camera spin around the checkpoint The inround weapon menu screen (completely configurable) The checkpoint takeover countdown screen The attackers win final result screen The defenders win final result screen More to come later! Edited May 2, 2010 by Guest Link to comment
[M2S]moe Posted May 1, 2010 Author Share Posted May 1, 2010 Thanks! Most graphics are going to be redone Link to comment
SATAN Posted May 1, 2010 Share Posted May 1, 2010 played this mode a few days ago .. i like it, good job moe Link to comment
[M2S]moe Posted May 2, 2010 Author Share Posted May 2, 2010 Thanks guys Base ingame creation system: enter name, description, move your player to the spawns/CP locations you want, click the button, refreshall in console and play your newly created base/arena right away ...and Arenas: Custom made duel zones: Link to comment
karlis Posted May 2, 2010 Share Posted May 2, 2010 nice, btw i think in credits should be R3mp, not Remp Link to comment
[M2S]moe Posted May 6, 2010 Author Share Posted May 6, 2010 First post updated with video of the mode Link to comment
MahaZ Posted May 6, 2010 Share Posted May 6, 2010 MTA is getting too familiar with Basemode, however this gamemode would be very nice for the clans that are going to come from samp. Link to comment
[NB]SUPERMAN Posted May 6, 2010 Share Posted May 6, 2010 its a very nice mode and i give my best to make the last images this night. Hopefully the server will become more popular, its worth it. Good job moe, hope we see some Tournament on it soon ;> Link to comment
[M2S]moe Posted May 6, 2010 Author Share Posted May 6, 2010 MTA is getting too familiar with Basemode, however this gamemode would be very nice for the clans that are going to come from samp. This mode can be configured to have anything Basemode offers You can even remake bases/arenas on the fly ingame to match whatever you want to do, or to create one for a clanwar if you need it right away. Takes 2 minutes. Link to comment
[M2S]moe Posted May 7, 2010 Author Share Posted May 7, 2010 (edited) ************************ Attack & Defend by [M2S]moe ************************ THIS MODE REQUIRES YOU TO USE THE LATEST ADMIN RESOURCE IF YOU WISH TO EDIT SETTINGS (meta.xml) INGAME: http://menace2society.org/admin.zip Attack & Defend: Mirror: http://menace2society.org/aad.zip MTASA Forum Thread: https://forum.multitheftauto.com/viewtop ... 08&t=27500 Feel free to post comments, opinions or any questions you may have. Enjoy! Edited May 9, 2010 by Guest Link to comment
Castillo Posted May 7, 2010 Share Posted May 7, 2010 im testing it , seems very very nice, and with lot of features Link to comment
[M2S]moe Posted May 7, 2010 Author Share Posted May 7, 2010 If you have any questions or find any bugs, or have feature requests dont hesitate to post Link to comment
Castillo Posted May 7, 2010 Share Posted May 7, 2010 If you have any questions or find any bugs, or have feature requests dont hesitate to post I love it i played it with another guy and was really cool, Good Job! Link to comment
[M2S]moe Posted May 9, 2010 Author Share Posted May 9, 2010 Made some changes, try to download the mode from the community website: https://community.multitheftauto.com/index.php?p= ... ils&id=728 Link to comment
Xierra Posted May 9, 2010 Share Posted May 9, 2010 Wow this is cool! This looks like BaseMode that I heard of, but this one beats BaseMode for now. Who knows what will happen on the next version of BaseMode. Link to comment
[M2S]moe Posted May 9, 2010 Author Share Posted May 9, 2010 As long as BaseMode has no source release, this is pretty much the better alternative, as clans can edit the mode completely to fit how they want their servers to be. Link to comment
ViCe Posted May 9, 2010 Share Posted May 9, 2010 Thank you very much moe But when I run my server it says 1 failed, when i checked it appear add.zip failed to start... how to fix pls ? Link to comment
[M2S]moe Posted May 9, 2010 Author Share Posted May 9, 2010 Thank you very much moe But when I run my server it says 1 failed, when i checked it appear add.zip failed to start... how to fix pls ? Did you download the mode from the community website? I updated it there so you dont have to edit anything. https://community.multitheftauto.com/index.php?p= ... ils&id=728 Just make sure you also download dxscoreboard and put it in your resources folder. BTW you do NOT need 1.0.4 to play this mode. It works perfectly well on 1.0.3 (but it also works on 1.0.4 if thats what you're using.) Link to comment
[NB]ExPloiTeD Posted May 9, 2010 Share Posted May 9, 2010 Thank you very much moe But when I run my server it says 1 failed, when i checked it appear add.zip failed to start... how to fix pls ? Try unzipping, should work then. Link to comment
ViCe Posted May 9, 2010 Share Posted May 9, 2010 Do i must extract the aad.zip into resources folder ? thx for help Link to comment
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