KalanYamato Posted March 29, 2010 Posted March 29, 2010 Hi, I'm KalanYamato... I'm new to the map editor and MTA. =) I created a CTF map, which limits are the Pier 69, SFPD and the road connecting both places. I've created barriers on the roads/paths that would go to somewhere unrelated, but I have some few problems: Players can jump the barriers Helicopters are useable The sea is not blocked (I can't be bothered to block it still D: ) So I'm wondering, is it possible to push a player back to the battlefield/playzone if they go off the boundries? If so, how can I do that? Sorry for this nooby question, but I just began using the map editor for ACTUAL map creating OFF-TOPIC: And yes, I setted everything else for a CTF map: flag, teams, spawnpoint, weapon spawn... don't bother me about these
robhol Posted March 30, 2010 Posted March 30, 2010 The choice is pretty much yours. Personally, I would use colshapes (rectangle, circle, polygon, whichever suits you, and more importantly, the map...) and setElementVelocity on the players when they leave it (event). Remember that setElementVelocity is a little bugged when using it on peds/players. To successfully set a player velocity, set their position first, a small increase in Z position, then set their velocity immediately after, using setTimer. There is already a (crappy) maplimits resource yet, but all that does is flash a warning and then KILL people...
Dark Dragon Posted March 30, 2010 Posted March 30, 2010 someone should create a proper edf for that resource anyways, when issue 4628 is fixed it will probably be used by mappers
Lovinglife Posted March 31, 2010 Posted March 31, 2010 Hi there is a way to restrict as basemode does? i mean U----xzone each time u pass the limits there s an invisible wall that pushes u back..
SATAN Posted March 31, 2010 Posted March 31, 2010 someone should create a proper edf for that resource anyways make one and you'll get a cookie :>
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