KalanYamato Posted March 29, 2010 Share Posted March 29, 2010 Hi, I'm KalanYamato... I'm new to the map editor and MTA. =) I created a CTF map, which limits are the Pier 69, SFPD and the road connecting both places. I've created barriers on the roads/paths that would go to somewhere unrelated, but I have some few problems: Players can jump the barriers Helicopters are useable The sea is not blocked (I can't be bothered to block it still D: ) So I'm wondering, is it possible to push a player back to the battlefield/playzone if they go off the boundries? If so, how can I do that? Sorry for this nooby question, but I just began using the map editor for ACTUAL map creating OFF-TOPIC: And yes, I setted everything else for a CTF map: flag, teams, spawnpoint, weapon spawn... don't bother me about these Link to comment
robhol Posted March 30, 2010 Share Posted March 30, 2010 The choice is pretty much yours. Personally, I would use colshapes (rectangle, circle, polygon, whichever suits you, and more importantly, the map...) and setElementVelocity on the players when they leave it (event). Remember that setElementVelocity is a little bugged when using it on peds/players. To successfully set a player velocity, set their position first, a small increase in Z position, then set their velocity immediately after, using setTimer. There is already a (crappy) maplimits resource yet, but all that does is flash a warning and then KILL people... Link to comment
Dark Dragon Posted March 30, 2010 Share Posted March 30, 2010 someone should create a proper edf for that resource anyways, when issue 4628 is fixed it will probably be used by mappers Link to comment
Lovinglife Posted March 31, 2010 Share Posted March 31, 2010 Hi there is a way to restrict as basemode does? i mean U----xzone each time u pass the limits there s an invisible wall that pushes u back.. Link to comment
SATAN Posted March 31, 2010 Share Posted March 31, 2010 someone should create a proper edf for that resource anyways make one and you'll get a cookie :> Link to comment
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