jkub Posted March 11, 2010 Share Posted March 11, 2010 1) Is there any way I could make the in game screen render black and white ?(Maybe even control brightness or contrast) 2) I suppose the best route to render static effects on screen is to use dxLine functions. If so then what would be a good way to do so? 3) Is there a way to make a vehicle accelerate and follow a path without a player or ped being present to drive it? (Without forcing it using velocity changes) I would greatly appreciate any help Thanks Link to comment
DakiLLa Posted March 11, 2010 Share Posted March 11, 2010 Hmm, about #1.. You can create a dxRectangle all over your screen and change it's alpha, so it will darker or lighter.. Link to comment
robhol Posted March 11, 2010 Share Posted March 11, 2010 1. If you mean changing to grayscale color: no. 2. Unclear question. What do you mean, best way? "Static effects?" 3. No. Link to comment
karlis Posted March 11, 2010 Share Posted March 11, 2010 i dont get why u cant put ped in vehicle, make him invisible, and on vehicle try-to enter put his ass far far away? Link to comment
jkub Posted March 11, 2010 Author Share Posted March 11, 2010 1. If you mean changing to grayscale color: no.2. Unclear question. What do you mean, best way? "Static effects?" 3. No. #2 I mean like static of an old tv. Sorry I coulden't find a good example but this just about sums up what I mean. This guy put this visual static effect on his video.VV Link to comment
Maccer. Posted March 12, 2010 Share Posted March 12, 2010 I guess static is possible with some scripting work and images... But you know, it will be a hard process. Link to comment
jkub Posted March 15, 2010 Author Share Posted March 15, 2010 Would it be too much stress on the server or client to use onClientRender to draw the dxLines? I usually use that for a lot of things now days and I am never able to remove the even right. even though I use removeEventHandler ( "onClientRender", getRootElement(getLocalPlayer()), whateverTheFunctionIs ) Later in the debug it always seems to stay and it says that onClientRender is already handled. any thoughts? Link to comment
driver2 Posted March 15, 2010 Share Posted March 15, 2010 Would it be too much stress on the server or client to use onClientRender to draw the dxLines?I usually use that for a lot of things now days and I am never able to remove the even right. even though I use removeEventHandler ( "onClientRender", getRootElement(getLocalPlayer()), whateverTheFunctionIs ) Later in the debug it always seems to stay and it says that onClientRender is already handled. any thoughts? You have to use onClientRender to draw the lines, because it only draws them for one frame. It won't be any stress for the server, since it's clientside. The Client however may loose a considerable amount of fps, depending on how much static you draw and how. I just made a quick test: local w,h = guiGetScreenSize() local startX = 1 local time = 0 local previousTime = nil local direction = 1 local waitFor = 0 local static = {} local amountOfStatic = 2 local waitChance = 1 function draw() local amount = w/10 if not previousTime then previousTime = getTickCount() return end if math.random(0,1000) == 0 then return end time = time + getTickCount() - previousTime previousTime = getTickCount() for i=1,amountOfStatic do if static[i] == nil then static[i] = { direction=1, waitFor=0, startX=0 } end if math.random(1,100*i*waitChance) == 1 then static[i].waitFor = getTickCount() + math.random(100,2000) end if static[i].waitFor > getTickCount() then break end if math.random(1,20) == 1 and time > 1*1000 then static[i].startX = math.random(1,w) time = 0 else if math.random(1,20) == 1 then static[i].direction = math.random(-4,4) end static[i].startX = static[i].startX + static[i].direction end local startX = static[i].startX local startY = 1 while startY < h do local length = math.random(1,6) if math.random(1,4) == 1 then local x = startX + math.random(1,2) dxDrawLine(x,startY,x,startY+length,tocolor(255,255,255,math.random(80,150))) end if math.random(1,4) == 1 then local x = startX + math.random(-30,30) dxDrawLine(x,startY,x,startY+1,tocolor(255,255,255,math.random(100,255))) end startY = startY + length end end for i=1,amountOfStatic*10 do local x = math.random(1,w) local y = math.random(1,h) local length = 1 local color = tocolor(255,255,255,math.random(100,255)) --dxDrawLine(x,y,x+1,y+length,color,1,true) end end local showStatic = true addCommandHandler("static",function() if showStatic then addEventHandler("onClientRender",getRootElement(),draw) else removeEventHandler("onClientRender",getRootElement(),draw) end showStatic = not showStatic end) Maybe it is useful for you, just play with it a bit. There may be better way to do it though. It also shows the addEventHandler/removeEventHandler which works fine for me. Link to comment
jkub Posted March 15, 2010 Author Share Posted March 15, 2010 Oh my G!!!! Thank you so much!. Im gonna be playing with this for a good while. I appreciate the help:) Lot of advanced stuff for me though Link to comment
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