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Synced radio, traffic lights?


GaussHog

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Synced traffic lights:

I find it appalling that MTA doesn't have this feature, yet SA-MP does, considering how poorly made SA-MP is compared to MTA. This would add so much more to RP servers such as Valhalla that focus on realism.

Synced radio:

It would be awesome if (aside from User Track, obviously) when you joined a server, it set all your radio stations to the point where everyone else is at and kept it there so that when people are listening to the same radio station, they're hearing the same music at the exact same point. It would also be cool if when a user in a vehicle changed the radio from one radio station to another, it did the same for other users in the same vehicle so they would be listening to the same station.

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It would also be cool if when a user in a vehicle changed the radio from one radio station to another, it did the same for other users in the same vehicle so they would be listening to the same station.

This part is already scriptable.

As for the other parts, synced traffic lights has already been requested, but put on hold for a moment because there appeared to be crashing issues. (for more info, see here) Radio position sync hasn't been requested for as far as I know, but I'd rather request a scripting function to control the position of the radio rather than making radio being synced automatically. Because then it can easily be scripted to sync the positions.

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  • 4 weeks later...

Yeah, we've had this suggested before, but the main problem is: traffic lights are completely uninteresting for a vast majority of players on a vast majority of modes. Freeroam, Deathmatch and all its varieties, Race, "Race varieties" (DD,DM, etc.) and actually many RP modes as well, would hardly even notice this. Traffic lights must be the second last thing any GTA player pays even the slightest amount of attention to, second to speed limit signs. :P

The fact that this is uninteresting for most players at the same time as it'd drain valuable developing time and also increase bandwidth, is not really a good incentive towards making it.

Also see the original issue..

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Yeah, we've had this suggested before, but the main problem is: traffic lights are completely uninteresting for a vast majority of players on a vast majority of modes. Freeroam, Deathmatch and all its varieties, Race, "Race varieties" (DD,DM, etc.) and actually many RP modes as well, would hardly even notice this. Traffic lights must be the second last thing any GTA player pays even the slightest amount of attention to, second to speed limit signs. :P

The fact that this is uninteresting for most players at the same time as it'd drain valuable developing time and also increase bandwidth, is not really a good incentive towards making it.

Also see the original issue..

totally agree, try driving by the rules in mta... well, probably no one would ;)

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  • 4 weeks later...

If synced the traffic lights are realistics but for RP too the traffic lights are'nt important. I had a RP server on SA:MP before this sync feature and never cared about the traffic lights. Moreover the time for traffic lights are not very realistic for the green light for example the time is very short and it's very boring to wait at the red light especially on this type of servers where the life must be dynamic and where the players must have a lot of fun playing (un)real life and not waiting two hours at traffic lights so it's not really important and it's more a bonus feature :)

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about radio:defliently some function for get/set pos of radio, because sync itself woudl eb anoyiong

i wrote this once, but dont know where..

but..

since San Andreas GTA radios aren't one stream anymore!

each radios have some music tracks, and related to each song dj-speeches.. and game is mixing all of that.. so "set position" isn't possible.. it should be available in some way to "set song to 2" (and dj speech will be randomly selected, or pre-set with song) or something like that.. but not "set position"

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