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About 1.0.3 : Block ability to edit game files


solidsnake

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Posted

i hope make this ability in 1.0.4 (Block ability to edit game files) should be OFF >> 0 = false by default & who want it turn it ON >> 1 = true 8)

cuz more players who have 1.0.3 pissed off specially in freeroam /race / drift servers

My Regards ...

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Posted

Like I also said in the news thread, servers mostly do not want modified game files. If they do want it, it's their choice to activate the ability. I don't see anything wrong with the idea, and especially not on the development side.

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Posted
Like I also said in the news thread, servers mostly do not want modified game files. If they do want it, it's their choice to activate the ability. I don't see anything wrong with the idea, and especially not on the development side.

Great but most of players modified there game file like skins / car mods ... etc

so as i think it should be off like older versions by default & who want this ability turned on like in some RPG servers or Stealth servers

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Posted

Then that's their problem. MTA doesn't really encourage self-modification of files HENCE why this function was introduced in the first place.

Car models can be replaced by a server, handling will have that same feature soon (and in the meantime, people who adjust handling is a pain in the ass for most players and server owners) and apart from those, there's no reason at ALL for modding.

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Posted
Great but most of players modified there game file like skins / car mods ... etc

so as i think it should be off like older versions by default & who want this ability turned on like in some RPG servers or Stealth servers

Think about the issues when players don't have same modifications. If they want to have modifications, a lot of these are already available to be scripted in MTA, which means all of the players will have them.

  • MTA Team
Posted

I partially agree with what you're saying - using clientside non-intrusive mods like player skins or models (graphical only, no collisions, handling or stats changes) could be allowed by default if it's currently not allowed, with a possible setting to block that as well. It obviously had to be handled in a different way than what it is now, ideally by some system similar to server-side resources, but for client.

Handling or weapon statistic mods should definitely stay disabled by default as they are now, due to the level of cheating which involves these methods.

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Posted

Instead of throwing an error at the player MTA should silently replace any modded file with the original one for the time he spends on a protected server.

However im not sure if including original GTA data in an MTA release wouldn't cause any legal issues.

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Posted
Instead of throwing an error at the player MTA should silently replace any modded file with the original one for the time he spends on a protected server.

However im not sure if including original GTA data in an MTA release wouldn't cause any legal issues.

That, I guess, would be even more ideal.

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  • 2 weeks later...
Posted

ok i read all posts >>> so can i control type of kicking modifing file .... for example allow handling modify & disallow weapons modify :?: cuz we host 2 server 1 for drift & other for stealth (drift players cant play stealth) & in same time i dont want who have modifed weapons (weapons mod or whatever called)

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  • 2 weeks later...
Posted

I have great idea that download weapons.dat if server (for examle : stealth) & handling.cfg (for race) all this instead of kicking (at least if this added to settings) 0 = default no kick -1 = kick 1= download default weapons.dat / handling.cfg etc & its very small size

560x95.png
Posted
I have great idea that download weapons.dat if server (for examle : stealth) & handling.cfg (for race) all this instead of kicking (at least if this added to settings) 0 = default no kick -1 = kick 1= download default weapons.dat / handling.cfg etc & its very small size

what is this I don't even

Punctuation called they wanted to know why you never use them

Do NOT PM ME for help unless invited. - New MTA Script Editor

Scripting help "etiquette": understandable language, relevant code (ALL code if unsure), [Lua] tags, error messages with line numbers. Super simple stuff.

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