robhol Posted December 6, 2009 Share Posted December 6, 2009 I'm gonna keep this short and sweet. Sync trouble. What is it, what does it do, what triggers it, why haven't I seen it until 1.0.2 and is it fixed in 1.0.3? Link to comment
0 Dark Dragon Posted December 6, 2009 Share Posted December 6, 2009 it seems like a problem check which causes more problems than it solves... haven't had it myself yet but it was removed some commits ago. Link to comment
0 Mr.Hankey Posted December 6, 2009 Share Posted December 6, 2009 Since 1.0.1 it happend to some players (some got it regularily to some just randomly) that all vehicles got out of sync and they just stood frozen at the same position. As this could get quite annoying in race servers where these players could drive through anyone else without even noticing and were causing other problems this sync trouble check was implemented in 1.0.2 If it occurs you will be disconnected a few secs after as reconnecting fixes it. Link to comment
0 darkdreamingdan Posted December 6, 2009 Share Posted December 6, 2009 Try the 1.0.3 RC for yourself. It should be vastly improved. Link to comment
0 robhol Posted December 6, 2009 Author Share Posted December 6, 2009 Good. But since I'm curious: what actually causes the problem? Link to comment
0 MTA Team ccw Posted December 6, 2009 MTA Team Share Posted December 6, 2009 The underlying problem occurred in 1.0, 1.0.1 and 1.0.2. Cause was: Drunk monkey network code Link to comment
Question
robhol
I'm gonna keep this short and sweet.
Sync trouble. What is it, what does it do, what triggers it, why haven't I seen it until 1.0.2 and is it fixed in 1.0.3?
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5 answers to this question
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