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Variables on different scripts.


Dreft

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Posted

I have:

scriptone.lua - server side

scripttwo.lua - client side

In server side script "scriptone.lua" i created variable

a = 5

How to know what "a" is equal in client side script "scripttwo.lua" ?

I mean, how to move variables through all same resource scripts ?

Posted

It's easy to get them in another server-side script. Synching client-side though can pretty much only be done with triggerClientEvent/triggerServerEvent or setElementData. (imagine the bandwidth usage if every single var that has changed was synched :P)

Projects:

Slothbot | Maximap

Posted
It's easy to get them in another server-side script.

Uhm.. ok, how to get it in another server-side script ? If i set a = 5, then in others server-side scripts its automatically set to 5 too ?

Posted

Oh, easy. Thanks for help ;)

And one more question on topic :}

Script 1:

setElementData( thePlayer, "variable.a", 5 )

Script2:

a = getElementData( thePlayer, "variable.a" )

This will be right ?

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